”PlayerUnknown’s Battlegrounds’ Reveals Miramar Desert Map at Game Awards

I don’t know about you, but I can’t wait to get my hands on the mobile version of PlayerUnknown’s Battlegrounds. The game is pure fun and terror (hiding in a bathroom has never been more nerve-wracking), but it also currently comes with only one map, and as large at that map is, it’s starting to get stale. Fortunately, a new map is coming to the game, and it was properly shown off last night during the Game Awards. The new map is desert themed and is called Miramar. While the idea of a desert map usually connotes images of brown monotony, Miramar is actually quite varied, with all kinds of landscape features that will make for some great firefights and even crueler deaths.

The PC update that will add Miramar to the game will also add the new vaulting system, which will make PUBG a more nimble game. Few things are as frustrating as being shot at while running at a low fence and knowing that by the time you get over that tiny obstacle, you’ll be riddled with bullets. I’m very curious to see how the vaulting system will work on mobile or whether it will even make it to the platform. Now all we can do is be patient and hope to get PUBG on our phones sooner rather than later.



Watch the first trailer for PUBG’s new Miramar desert map

Playerunknown’s Battlegrounds developer PUBG Corp, the new spinoff company in charge of the battle royale-style PC hit, this week revealed the name of its much anticipated new desert map, Miramar. The map will be the second new environment for the 100-person free-for-all deathmatch title since its March launch on Steam’s “early access” platform. We’ve known about Miramar for quite some time, as the game’s titular lead designer Brendan Greene has teased it numerous times over the months.

But at the Game Awards show this evening, viewers got the first real, in-depth look in an official trailer. We also got a December 20th release date for the map alongside the game’s 1.0 update, which will see it exit “early access” and bring much-needed…

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Desert Bus, the ‘very worst video game ever made,’ now has a VR sequel

Murmurs of a sequel to the mind-numbingly boring game Desert Bus have been circulating since last year and now, it’s finally here, as reported by Ars Technica. Desert Bus VR is free to own for PC gamers and is very much like the original — a torturous, real-time drive from Tucson, Arizona to Las Vegas, Nevada — but in virtual reality.

For the uninitiated, Desert Bus was originally released during the mid-’90s as a mini-game in the unreleased Sega CD game Penn & Teller: Smoke & Mirrors, but never saw a commercial launch. People only discovered it some years later when Penn & Teller: Smoke & Mirrors leaked online. In the game, you drive a bus from Tucson to Vegas… and that’s it. You can’t exceed 45 mph, you can’t pause the game, and…

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Legendarily boring ‘Desert Bus’ is playable in VR

Back in the late 90s, comedic magicians Penn Jillette and Teller made a mini-game collection for Sega CD that was never released and quietly forgotten. Unfortunately for anyone with taste, one of those was the intentionally awful Desert Bus, which In…
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‘Freeways’, the Traffic Management Game from the Creator of ‘Desert Golfing’, Updated with iPhone Support

Sometimes I wonder if Justin Smith from Captain Games realizes his own genius when creating games, or if he just makes games that happen to be stunningly brilliant. One of my all-time favorite games is Enviro-Bear 2010 [$ 0.99], which is a silly game about a bear driving a car with absurdly difficult driving physics. Beyond its wacky surface, though, there is a ton of depth, and it’s remained on my phone since its original release nearly a decade ago. Then there’s Desert Golfing [$ 1.99]. This totally stripped-down 2D golfing game has you whacking a ball into a hole in as few strokes as possible, moving from hole to hole in stark, barely changing environments until… well, until the world falls into the sun, or something. I guess it technically has an end, but most people will never see it and most don’t seem to care. It’s a perfect mobile game to pop out and play a few holes here and there, but if you squint your eyes just right, you can also pull some deep philosophical meanings out of Desert Golfing. No joke.

There are even more examples, but the bottom line is that Justin Smith makes games that look almost laughably bad on the surface but always have some sort of hidden meaning and depth. I don’t know if that’s on purpose or a happy accident but either way his library of games is a gift to us gamers. The latest Justin Smith release is Freeways [$ 1.99 (HD)], a traffic management sim of sorts, and like his previous games you can’t judge this book by its cover. Your job is to connect specific destinations to a number of different freeways by intuitively drawing the paths right on your screen. Traffic will begin pouring out the moment you create a road, and it’s up to you to create freeway exchanges that let traffic flow freely and allow drivers to get to and from their destinations. Once you complete a map you can check on the efficiency of your design, or lack thereof.

It’s a deceptively engrossing experience, as sometimes you can dream up some wacky design that you figure will never work in a million years and then find out that it’s actually getting the job done. Similarly, sometimes you’ll design what you think is the most ingenious freeway design ever conceived, only to see traffic jams crop up in places you never expected due to problems you never anticipated. Freeways looks like a simple Flash arcade game on its surface, but behaves like a sophisticated traffic management simulation in practice. It’s really remarkable, and yes, a lot of fun too. Never thought I’d say that about traffic management.

Anyway, apologies for burying the lede this far down in the story, but the reason we’re talking about Freeways today is that when it originally launched in mid-September it was an iPad only game, which made sense as the extra screen real estate would be helpful when weaving your complex tapestry of freeways. However, that also severely limited the audience for the game, and following a ton of requests Justin Smith has spent the past month or so making the game friendly for the smaller screens of iPhones, with a new Universal update arriving for Freeways today. Playing it on my iPhone 7 Plus and it seems just fine to me, but your own mileage may vary. What’s important is that we all at least have the option of experiencing this little gem on our phones now, so if you’ve enjoyed Smith’s previous releases or the thought of skillfully managing freeway traffic gets you all excited, be sure to give the newly Universal Freeways a spin and check out our forums for more impressions of the game.