Samsung Galaxy S9 and S9+ pricing and deals for US carriers announced

Samsung Galaxy S9, Galaxy S9+ trio

The Samsung Galaxy S9 and S9+ are now official, and they’re both coming to every major US carrier. The question for folks that are interested in one of Samsung’s new flagship phones is, how much will they cost?

Most of the US carriers have now announced their pricing and special deals for the Galaxy S9 and S9+. Here’s how it all breaks down:


  • Galaxy S9 is $ 26.34 per month for 30 months, Galaxy S9+ is $ 30.50 per month for 30 months.


  • Sprint will charge $ 0 down and $ 33 per month for 18 months for the Galaxy S9 on a Sprint Flex lease, while the Galaxy S9+ will cost $ 0 down and $ 38 per month for 18 months on a Sprint Flex lease.


  • Galaxy S9 is $ 0 down and $ 30 per month for 24 months on EIP, $ 0 down and $ 32 per month on JUMP! On Demand. Galaxy S9+ is $ 120 down and $ 30 per month on EIP, $ 120 down and $ 31 per month on JOD.
  • T-Mo is also offering up to $ 360 off the S9 or S9+ when you trade in an eligible smartphone. The $ 360 comes in the form of 24 monthly bill credits. Phones that qualify for $ 360 trade-in value include the GS7 and up, Note 8, iPhone 6s and up, and LG V30/V30+. Phones that qualify for $ 200 trade-in value include the GS4-GS6, Note 4 and 5, iPhone 5s, iPhone SE, iPhone 6 and 6 Plus, LG V20, LG G5 and G6.


  • Galaxy S9 is $ 33.33 per month for 24 months, Galaxy S9+ is $ 38.74 per month for 24 months. 
  • Verizon customers can save up to $ 350 off a GS9 or GS9+ with qualifying trade-in. Requires GS9 or GS9+ to be purchased on device payment plan, account must remain active for 24 months to get all credits. Devices eligible for trade-in include the iPhone SE and up, Galaxy S5 and up, Note 4 and up, HTC One M9 and up, LG G4 and up, LG V10 and up, Moto Z Play and Turbo 2 and up. Trade-in value ranges from $ 100 to $ 350 depending on model.

US Cellular

  • No pricing details for the Galaxy S9 and S9+ have been announced by US Cellular as of this post.
  • US Cellular will offer up to $ 350 off the Galaxy S9 or S9+ when you trade in an eligible smartphone, purchase an S9 or S9+ on a 30-month contract, and sign up for a Total Plan with Unlimited Data and Device Protection+. Customers can get $ 250 off an S9 or S9+ without trading in a device.


  • Samsung will sell unlocked versions of the Galaxy S9 and S9+ through its web store. The Galaxy S9 will cost $ 719.99 or $ 30 per month for 24 months, while the Galaxy S9+ will set buyers back $ 839.99 or $ 35 per month for 24 months.

The Galaxy S9 and Galaxy S9+ will be available for pre-order starting March 2, and both phones will launch on March 16. In addition to being available on the five postpaid carriers mentioned above, Samsung’s Galaxy S9 will also be available on Cricket Wireless, MetroPCS, and Boost Mobile for prepaid customers. – Latest videos, reviews, articles, news and posts

‘Alto’s Odyssey’ Review: Once More Down the Mountain

Snowman returns to their breakout hit with Alto’s Odyssey [$ 4.99], and while they don’t veer too far from what worked in Alto’s Adventure [$ 4.99], they still find room for a few surprises while maintaining the engrossing atmospheric experience of the original. It doesn’t do enough new to change the minds of anyone that didn’t like the first game, but everything Adventure does right, Odyssey expands on it.

If you’ve played the heck out of Alto’s Adventure, you need to be patient. The game seems very similar at first. If you haven’t, well, you control Alto or one of several other characters on a sandboard as they go through desert environments. Yes, sandboarding is a real thing, and it’s awesome. You can tap and hold on the screen to perform backflips, and you need to land your flips safely in order to not crash. Land a flip, and you’ll gain a speed boost. Chain together a bunch of tricks, such as multiple flips and grinds, and you’ll get even bigger boosts. You can’t flip forward, so if you need to correct your position, you need to let go and hope you land cleanly on your board. Timing your flips is crucial to success in Alto’s Odyssey.

Part of the hook for Alto’s Adventure was that it was a backflipping endless runner like Ski Safari [$ 0.99] but really beautiful. And Alto’s Odyssey manages to one-up Adventure in terms of creating a gorgeous atmosphere. The desert environments are stunning, and the biomes that the game introduces all come with their own elements to differentiate them, and provide a unique flavor to each run. You might wind up in one biome for a few runs, before you eventually start to end up in other biomes, and it all feels rather natural. The storms and day-night cycle add variety to each run, and create for some gorgeous worlds. If you want to just enjoy the landscapes without fear of failure, you can just play the Zen Mode, and pick back up whenever you crash.

The new movement mechanic (which I’m not going to spoil because a large part of the game’s fun is in discovering things for yourself) adds a great new aspect to chaining together tricks, and in developing and maintaining speed throughout your runs. That’s the greatest strength for Alto’s Odyssey: the sense of feeling like your exploring a new world, not always knowing what you’re going to get next. I do like that the elder from Alto’s Adventure returns in a sense in Alto’s Odyssey, but lasts a much shorter amount of time.

Because of the multiple playable characters, I say the game should be more appropriately called Maya’s Odyssey, because she remains the superior character in the Alto franchise. Sure, she doesn’t pick up speed as quickly, but that’s not the key problem in the game, successfully landing backflips is a lot tougher. I suppose I understand that it teaches players to learn how to to backflip and to make smart decisions. But the game just gets to be a lot less frustrating with Maya and her ability to flip quicker than Alto can. If anything, I’d say that it’s easier to pick up speed with her because you can make more backflips with Maya than you can with Alto. But it also comes down to taste, I suppose. But much like in Alto’s Adventure, I find my self sticking with Maya. Of course, maybe Alto or one of the other characters you unlock is more your speed.

I wish the game awarded coins more quickly, because I’d like to buy the wingsuit earlier on than it is available. In fact, it feels like it’s quite possible to out-progress the game to a certain extent, and then it becomes about the grind to get more coins to unlock the wingsuit. I understand that the revival items are expensive, but they feel prohibitively expensive. The wingsuit is such a fun and unique part of the Alto experience, and I wish it was a bit more accessible to unlock. This is where other games include IAP for more coins, and I’m not going to lie, I’d have paid to unlock the wingsuit faster.

While I felt this way in Alto’s Adventure to some extent, the problem is that Alto’s Odyssey follows a lot of the same notes that the first game did. The new things it introduces are welcome, but I feel like this won’t change anyone’s opinion on the series, but it will make fans happy. There are still surprises to be had, but the idea that you can guess what’s next, or feel familiarity at something new, is just a little disappointing.

Snowman gave Alto’s Odyssey the full complement of iOS features, including iCloud support and Apple TV compatibility. The game works really well with the Siri Remote, and it’s nice to just sit back on the couch and play the game that way, versus holding up an iPhone or iPad.

Still, I think Snowman knows how to make a fantastic backflipping endless runner. The atmosphere is second to none, the physics do require an acclimation period but they feel fantastic over time. And the way that the game progresses and introduces new elements makes it a compelling experience to play over time, even if I wish it went a bit faster, or was more generous with the coins. And hey, a premium game without in-app purchases is a unicorn on the App Store, I’m sure there’s people wanting me to shut up about saying I’d spend money on coins.

If you liked Alto’s Adventure and want more of it, pick up Alto’s Odyssey. If you never played Alto’s Adventure and want an incredibly beautiful endless runner with intriguing progression systems, get Alto’s Odyssey. If you didn’t feel great about Alto’s Adventure, I doubt Alto’s Odyssey does enough new things to change your mind.


The official Samsung Galaxy S9+ camera and video samples are here

The Galaxy S9 and Galaxy S9+ have taken over our news section right now. The specs are out there, the pricing, our hands-on is live, the first benchmark scores have arrived. So, what’s next? The camera samples, of course. Without further ado, here come all the official still and video sample we could scrape of the devices, which were on display at the event. Samsung Galaxy S9+ official camera samples at F/1.5 Samsung Galaxy S9+ official camera samples at F/2.4 Samsung Galaxy S9+… – Latest articles

The Galaxy S9 and S9+ have dual-aperture cameras – here’s what that means

Cash For Apps: Make money with android app

The Galaxy S9 and S9+ have rear cameras with adjustable aperture settings, allowing the phones to take photos at either f/1.5 or f/2.4. This may mean something to you, but in the event it doesn’t, let me provide a brief explainer.

You might already be familiar with aperture values, or F-stops, as they relate to a camera’s lens. Like the pupil of your eye, the size of a camera’s aperture determines the amount of light that gets in through the lens to the image sensor.

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The Galaxy S9 and S9+ have dual-aperture cameras – here’s what that means was written by the awesome team at Android Police.

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Colorize your iPhone’s Quick Action menus with SB3DTouchColor

Anyone with an iPhone 6s or newer can use 3D Touch gestures on their Home screen icons to access Quick Action menus with various app shortcuts. As useful as they can be, these menus can look incredibly bland on stock devices.

A new free jailbreak tweak called SB3DTouchColor by iOS developer Cole Cabral improves the aesthetic of these menus. It does so by colorizing them to match the dominant color of the respective app icon…. Read the rest of this post here

Colorize your iPhone’s Quick Action menus with SB3DTouchColor” is an article by
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