CES could be VR’s breakout moment. But not for the reasons you think.


Billed as “the year of virtual reality,” 2017’s Consumer Electronics Show did little to build confidence in the industry. Aisles of exhibitors seemed almost reluctant at times, each displaying products ranging from half-finished to complete vaporware in an effort to capitalize on the crescendo of hype surrounding everything virtual or augmented. The reality each woke up to was different than the one they’d dreamed up weeks earlier. This year’s event told a different story. While some manufacturers still attempted to reinvent the wheel, the majority instead turned their attention to some of the segment’s biggest shortcomings. Companies are content to let…

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Oculus Go is VR’s biggest milestone, and its greatest compromise


It’s easy to dismiss Oculus Go. Not unlike Gear VR or Daydream, Go offers the world yet another headset that’s stripped of everything that makes VR so promising. It’s not attention grabbing, certainly isn’t sexy, and it doesn’t offer anything others don’t, at least not experience-wise. Anyone that’s tried a smartphone-based VR experience can tell you, it’s pretty damn cool… for about 10 minutes. But stripping the mid-level headset of its leash, a smartphone, is a huge step forward for Oculus, and the VR industry as a whole. While enthusiasts dream about 4k resolution (in each eye), and processing power that…

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VR’s biggest question — How real is too real?


At the onset of any revolutionary new platform such as Virtual Reality (VR), there is usually an ethical dilemma that presents itself, either in terms of the paradigm shift the technology itself creates (i.e. the Internet vs. IP rights-holders) or, in the case of VR content, the immersive and visceral nature of the content we are able to create with this amazing new platform. How real is too real? Will we, the pioneering VR content creators, create content that’s potentially psychologically or even physically harmful? Will unscrupulous content creators exploit the new medium the way they have with internet content?…

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Royal Academy of Arts will showcase VR’s influence on artists

This winter, the UK's Royal Academy of Arts will host an exhibit about making art from life, how it has been done throughout history and how technology like VR is influencing artists today. The From Life exhibit will include a look at life drawing, s…
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