The problem is that these campuses are generally designed to be fun, welcoming places.
YouTube says that it will improve its security at its worksites after a gunman shot three others and herself — but that’s going to be a tough task on Silicon Valley’s giant, open campuses.
The video company said that Nasim Aghdam, who authorities have identified as the killer, was able to enter the San Bruno campus through its parking garage and then access YouTube’s outside courtyard. She did not enter the actual corporate building.
The company is committing itself to better protect its employees.
“We are revisiting this incident in detail and will be increasing the security we have at all of our offices worldwide to make them more secure not only in the near term, but long-term” YouTube said in a statement late Wednesday.
The company and its parent Google did not respond to requests for details on what security precautions were taken Wednesday to secure their campuses.
The problem, though, is that these campuses are generally designed to be fun, welcoming places more reminiscent of an open college campus than a secured facility. Buildings are spread out and interlopers can wander between them with little notice. Visitors aren’t uncommon, and some are even implicitly welcomed with tourist-friendly photo spots like Facebook’s welcome sign featuring a ‘Like’ button or Google’s Android statuettes.
There’s likely to be a new debate in Silicon Valley about how these campuses are protected — much like we saw a debate over public spaces such as movie theaters after the shooting in Aurora in 2012 and a debate over schools after deadly incidents at Sandy Hook and more recently in Parkland.
Police say that they believe Aghdam parked her car near a neighboring business and then walked over, Smith and Wesson semi-automatic handgun in tow.
I have a soft spot for ultra-rugged devices. Sure, they may not always be the best phones out there when it comes to things like cameras or razor-sharp displays, but they’re a fascinating example of what happens when you take a multipurpose device like a smartphone and turn it into a gadget that’s designed for just one thing. In this case, that’s sheer and almost ridiculously overengineered ruggedness. Joining the ring as a new contender for the toughest phone yet is the Sonim XP8, which recently went on sale at AT&T, via Android Police.
As an Android phone, there’s not much to see here. It still runs Android Nougat, instead of the newer Oreo, and internally, there’s a Snapdragon 630 processor, 4GB of RAM, 64GB of storage (which can be…
Are you ready to get down with the spear god in Lichtspeer [$ 3.99]? Noodlecake helped port Lichthund’s spear-tossing action game to iOS, where it finally belongs. I mean, we’ve been training for this kind of game for years with all the physics puzzlers about launching stuff out there. I’m ready and primed for this. Which is good, because this game is quite challenging, but it feels so good to take out hundreds of dudes with a light spear in a uniquely-themed world. You stand alone, launching spears at hordes of enemies that just keep coming, facing off in the occasional boss battle. Expect to leave plenty of bloody, spear-ridden corpses in your wake.
Lichtspeer‘s theme is a unique combination of 1980s lasers and neon with…Germanic themes? You’re summoned by an ancient Germanic god to launch your spear of light at endless hordes of enemies across landscapes including desert temples for his amusement. The game is incredibly ridiculous, and the faux-German text littering the game, along with the German names you have to give your character, provides the whole experience a unique flavor. I also like the Lichtspeer death counter: your character name keeps increasing in Roman numerals depending on how many times you die, so you could be Helmut CXXVI, for example. It’s a subtle but funny thing that goes a long way to help out with the theme of the game. Oh, and the currency you earn, Licht Standard Denomination, is just so coincidentally acronym’d LSD. Hmm. The whole game is goofy…yet grand, in the way that you have to deal with pirate vikings and hipster ice giants.
Yet, the game means serious business. You need to have a lot of patience in order to do well at Lichtspeer. You have to contend with the parabolic physics of your spear, and some enemies have tight windows where you can hit them, or armor that means you can only headshot them. Different environmental hazards pop up, such as lasers that need to be deactivated by hitting a switch. Some enemies man spear guns, and you need to destroy them before they can get their aim down right and hit you. Each level does have multiple stages, but when one failure in a minute-or-two time frame that the game provides will kill you quickly, then you’ll have to restart that stage. A slightly off-kilter angle can doom you.
Lichtspeer does reward the player for doing rather well. Continually racking up headshots, quick kills, and long-range shots means that players can run up the points multiplier and the style percentage at the end of each level. I don’t know if it’s plausible to get a 100% style bonus, but if you want to do it, be my guest! The game makes sure that just killing an enemy is okay, but getting headshots and specialized kills, that just feels great.
The game is level-based, which perhaps is because of its nature as a console/PC title, as if it was mobile-first it would probably be more of an endless-style game. Which would be a great mode to have here! However, this does mean that the game can steadily let you learn how the controls work and introduce new enemy types, before they all start to stack up and give you a real test. There are no game overs, so when you die you just restart at the beginning of that stage, though it can be frustrating when that happens.
Lichtspeer‘s concept at its heart is really fun, but the game really shines when it starts to throw wrinkles into the equation. The touch controls make fending off enemies from both sides of the screen a bit tricky, but it’s still just a really cool scenario that feels rewarding to defeat. The enemies that detonate when you hit them a certain way make for fun targets.
When I first heard of Lichtspeer, it seemed like the ideal game for touch. Interestingly, it doesn’t use the controls I was expecting, slingshot-style like Angry Birds, but instead having you aim forward with your finger. You can wind up blocking off part of the screen with your finger, unfortunately. Also, aiming upwards, especially when you need to do it quickly against some enemies and bosses, is rather tough. The charge time to launch a spear is where much of the control weirdness will come in. It’s tough to quickly launch off a spear as you have to charge it up to get any kind of distance on it. You will frequently run into issues where you’ll need to quickly launch a spear to take out an enemy right about to hit you…but you won’t be able to launch it off. Better to use one of your abilities. I occasionally manage to accidentally trigger some of my abilities, such as the shield in particular when I’m trying to just launch a spear, or the kinda-phallic Lichtray when I’m trying to aim forward.
Ultimately, I’m curious to pick this up on Switch just to see how the game works with joystick controls instead, because the touch controls feel unnaturally difficult to deal with at times. Using a button and a stick might actually work better? Or perhaps using a mouse on PC would be most ideal. I imagine the game’s level layouts would require some tweaking in order to work with slingshot-style controls, but I’d like to see it in a future update.
Lichtspeer comes with a solid amount of content. The 13 levels alone for $ 3.99 would be worth it, but there are multiple difficulties to play after that, not to mention the quest for gold medals on each level. If you preordered for $ 1.99, you’re a freaking genius. The developers estimate about 4-6 hours, and that sounds about accurate. There isn’t an endless mode, though this would be perfect for mobile in particular. If you like replaying existing content to maximize your performance, then you’ll get a ton of fun out of Lichtspeer. Its difficulty and control frustrations mean this is only for patient players, overall Lichtspeer is a goofy good time.
That, in essence, is the question most onlookers have asked about Apple’s HomePod speaker since its unveiling last summer. The natural inclination is to compare it to smart speakers like the Amazon Echo or Google Home. It’s a speaker with a talking assistant in it, the thinking goes. Apple just wants a piece of that growing pie.
Snap’s first year as a public company wasn’t very good, but there’s still hope things will turn around.
Snap’s first year as a public company hasn’t been very good.
Ever since the company behind Snapchat publicly unveiled paperwork with plans for a $ 20 billion IPO almost exactly a year ago, concerns have surfaced about Snap’s long-term viability.
It turns out Snap doesn’t have the user growth or business growth that everyone initially expected. Snap stock is down over 43 percent since its first day of trading in early March and the company looks a lot more like the next Twitter than it does the next Facebook.
The thing that makes Snap so compelling, though, is the idea that it’s still early. Those perceptions about its growth could change on Tuesday when Snap reports Q4 earnings after markets close.
The hope is that Snap will grow into its expectations. Its ad business, for example, is still young. And while its user growth has slowed, the company hadn’t made that a priority just yet.
After three straight disappointing earnings calls in a row, Tuesday will be key in keeping that feeling of hope alive. Once a company develops a narrative — Twitter’s reputation that it can’t grow, for example — it can be tough to shake.
Here’s what we’ll be looking for:
Snap first unveiled plans for a big redesign on its last earnings call in early November. Then it showed off that redesign to the media later that month. The redesign is still not broadly rolled out, and Snap has said little about why. Where is it? And how is the rollout going?
Snapchat’s user base isn’t growing the way analysts once hoped. The company added just 4.5 million new daily users last quarter, down from the eight million analysts were looking for. (One year earlier, it had added 10 million in the same quarter.) Wall Street expects Snapchat added six million new users in Q4.
Wall Street is looking for revenue of $ 253 million, or a 52 percent jump over last year. That would also put Snap’s yearly sales at $ 793 million, almost double the $ 404 million it brought in in 2016. That sounds solid, but remember: Before the IPO, many close to the company expected Snap to be a $ 1 billion revenue business in 2017. It’s nowhere close to that right now.
Snap spends a ton of money and the company is still not profitable. Snap lost $ 443 million last quarter, almost the same amount it lost in Q2 and up considerably from the $ 124 million it lost in Q3 the year prior. Some of those costs are due to expensive cloud services deals with Google and Amazon that once signaled that Snap was bracing for an explosion of user growth. That growth never happened, but the costs are still there. How will Snap manage its spending in 2018?
Sharp has introduced a new Android One phone – the Sharp Android One S3 for Y! Mobile. This is a fairly compact device with a dust and waterproof body. It even underwent some MIL-STD style shock testing by dropping it from 26 directions onto plywood from a height of 1.2m. The screen is a 5″ IGZO panel (1080p resolution) and has traditionally-sized bezels (a polite way of saying “big”). This is a Snapdragon 430 device after all, so don’t expect too much. You do get Android 8.0 Oreo out of the box, running on 3GB of RAM and 32GB of storage (+ a microSD slot). The Sharp Aquos S3…
Sharp has introduced a new Android One phone – the Sharp Aquos S3. Despite the name, this is an entry-level device rather than a follow-up to the Aquos S3 (which was more of a mid-ranger). This is a fairly compact device with a dust and waterproof body. It even underwent some MIL-STD style shock testing by dropping it from 26 directions onto plywood from a height of 1.2m. The screen is a 5″ IGZO panel (1080p resolution) and has traditionally-sized bezels (a polite way of saying “big”). This is a Snapdragon 430 device after all, so don’t expect too much. You do get Android 8.0 Oreo…
Facebook will introduce a new privacy center this year that features all core privacy settings in one place, ahead of the introduction of a strict new EU data protection law that takes effect on May 25th. The European Union’s General Data Protection Regulation (GDPR) will restrict how tech companies collect, store, and use personal data. Facebook also says that it’s publishing its privacy principles for the first time, detailing how the company handles user details.
Sheryl Sandberg, Facebook’s chief operating officer said in a speech last week that the new privacy center would give Facebook a “very good foundation to meet all the requirements of the GDPR and to spur us on to continue investing in products and in educational tools to…