Genius tests out swipe-able ‘song story’ explainers

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Genius, which you might remember from its slick Behind The Lyrics feature on Spotify, is now introducing an even richer, Instagram Stories-style feature, with some YouTube assistance. Song Stories folds together Genius artist interviews, social media…
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The dizzying story of Symphony of the Seas, the largest and most ambitious cruise ship ever built

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Can a new story help rejuvenate Pokémon GO?

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Pokémon GO

It has been almost two years since Niantic launched Pokémon GO onto the world. A mobile game that uses augmented reality (AR) to put the ridiculously famous pocket monsters into our world blew up right out of the gate, becoming a global phenomenon in the process. For months after its launch you didn’t have to look far to see pictures of hundreds, and sometimes thousands, of players out there in the real world trying to collect their next find.

The furor has died down, as everyone expected it would eventually. Depending on where you stand, and what you think of the game, you might assume it died down pretty quickly, or maybe it went on a lot longer than you thought it would. Either way, while a lot of the attention has died down for the game, it’s still a popular title.

Even now, as the weather gets nicer, I see people out and about that are playing it. I still play the game with my kids. They don’t ask as often as they used to, but it’s still something that if we find ourselves in a park or something they want to try out, just to see what they can find.

Now, here we are just a few months out from the two year anniversary of the title and Niantic has just announced one of the game’s biggest updates ever.

The company is rolling out daily tasks, as well as more in-depth and story-driven research quests. Niantic, like many video game developers out there, wants to reward players for coming back to play the game on a daily basis. And, perhaps even more importantly, they are bringing in a story to the mix, too.

The developer hasn’t been a stranger to new content in general, bringing in new pocket monsters on a semi-regular basis. But this update is definitely noteworthy. And it got me wondering: is it enough to bring back the players that have left the title? A lot of mobile games aren’t really known for their story content, and there’s no word just yet on how much of a story there is in the upcoming update, but maybe some is better than none?

Then again, the idea of just going out into the world and collecting Pokémon, while also battling other players at gyms, seemed to be more than enough at launch and up until this point. So maybe a new story element won’t do anything to stir up attention for the game. One has to hope it’s at least enough to keep the current players around a bit longer.

What do you think? Is a story mode what Pokémon GO needs as it nears its second anniversary? Let me know!

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The story of the Duke, the Xbox pad that existed because it had to

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Denise Chaudhari had never touched a gamepad before stepping onto Microsoft's campus as a contractor. The first woman to join the Xbox team, Chaudhari had studied ergonomics and industrial design at the prestigious Rhode Island School of Design but d…
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A Way Out’s clever co-op play is dragged down by a cliche crime story

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“Okay, we need to strangle this assassin together!” I shout, exasperatedly at my roommate. It’s our third time trying this sequence, and we haven’t quite managed to get the timing right on the quick-time event of mashing the square button at the same time we take out our would-be killer. What should be a tense moment has turned into something far less interesting — yet it’s still entertaining because I’m playing with a friend.

A Way Out is the latest game from director Josef Fares released through his new studio Hazelight, in partnership with EA. Fares is best known as the creator of Brothers: A Tale of Two Sons, a game from the Xbox 360’s indie golden age that had players control two characters at once to solve puzzles with strong story…

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GDC 2018: ‘Spitkiss: Love Eternal’ is a One-Thumb Precision Platformer with a Love Story

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I absolutely love quirky game ideas and platforming games, so Spitkiss: Love Eternal from Danish developer Triple Topping Games is right up my alley. From their own description, “Spitkiss is a trippy story of boundless love, told through precision platforming. You play as the couple Y27 and B4, sending messages of love and hope back and forth the only way you can: precisely navigating spit through platforming stages.” That’s right boys and girls, these two are demonstrating love by spitting at each other. Neat! What’s really cool about Spitkiss is its one-thumb controls that allow you to fling your character’s spit around each level. With some very well done comic book-style cutscenes telling this strange story, Spitkiss seems like it has a lot of potential to be a winner. Triple Topping is shooting for a release in May which will have 80 levels to play through, and then in August they hope to release a level editor so you can create an infinite number of your own levels.

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A Case of Distrust is a minimalist noir story

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It can be difficult to find time to finish a video game, especially if you only have a few hours a week to play. In our biweekly column Short Play we suggest video games that can be started and finished in a weekend.

It doesn’t take much to evoke the sense of a place. The right sound or the right look can be transportive, putting you in a location you’ve maybe never even been before, yet still intuitively understand. A Case of Distrust does this not by calling on cultural touchstones from its time period, but works by evoking a nostalgic style from the ‘50s that was used to invoke the ‘20s.

A Case of Distrust takes place in San Francisco in 1925, and puts you in the shoes of newly minted private detective, former SFPD officer Phyllis…

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Counterclockwise: the story of Galaxy S phones, part 2

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Last time we chronicled the rise of Samsung’s Galaxy S phones and we reached a critical point in its story – the first disappointing phone in the series. What happened is that Samsung designed the Galaxy S5 in a spreadsheet. It had great features (even if some weren’t perfectly executed), but the result was a bland-faced powerhouse. Chief rival Apple has found success in talking about the design and user experience, leaving the phone’s features as something of a black box – it works with Apple magic. It was time Samsung tried to do the same. Alpha is the beginning Before the S…

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In Past Tense: The story of Paul’s phones

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In Past Tense is our series of articles in which GSMArena veterans take you on a nostalgia-infused ride through the years. Hi, I’m Paul, the veteran here at GSMArena Towers and my journey takes us on a slightly longer track when compared to previous installments in this series. Before owning my first mobile phone I had access to one through the UK company I worked for, and I’ve racked my brains, but for the life of me, I can’t remember what make or model it was. What I do remember though is pranking my friends, I used to call them up while stood outside their house, pretending I was at…

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