Design the Look and Taste of Your Dream Beer in ‘Brew Town’ Craft Beer Simulator from ‘Fist of Awesome’ and ‘Neon Horizon’ Developers

AppBox Media, responsible for Neon Horizon [Free] among many others, and Nicoll Hunt’s studio I Fight Bears, of Fist of Awesome [$ 0.99] and Maximum Car [Free] fame, are teaming up on something decidedly different for both developers. It’s a beer crafting simulation game called Brew Town, and it’s arriving on iOS and Android March 22nd. Like creating games in Game Dev Story, in Brew Town you’ll be responsible for creating new and interesting beers, then stocking and (hopefully) selling them to eager customers. As we all know how fun it is creating silly game types in Game Dev Story, I think Brew Town will take things to the next level with their robust custom bottle creator. Check it out and the rest of the game in this trailer.

This isn’t the first time we’ve done some brewin’ on our mobiles, as the excellent 2013 sim Fiz: Brewery Management Game offered a similar experience a few years back and is still a super fun game. Brew Town looks like it goes in a pretty different direction though, literally building all the various pieces of an actual brewing town, and of course the incredible level of customization for all your wacky beer ideas.

The developers’ own description sums up Brew Town quite well: “A tycoon game like no other, Brew Town is all about you crafting your way to success. Want to make an almond flavoured stout? Go right ahead. You’d rather have a caramel-nougat IPA with a space-themed label? Step right up. How about a chili-infused red ale with a bright orange bottle featuring a GIANT T-REX ON FIRE? Let’s just say you’ve come to the right place.” Given the previous work of all involved, I really can’t wait to get my hands on Brew Town. It’s scheduled to release next month on March 22nd for free, so get your taste buds ready. Until then you can find some more information as well as a bunch of awesome custom bottles at Brew Town’s official website.


‘Surgeon Simulator’ Developer’s Cat-Dating Sim ‘Purrfect Date’ Out Now in the App Store

We’ve been irrationally excited for Bossa Studio’s forthcoming cat-dating game ever since we first heard about it back in August of last year, and just prior to its “official” release date of Valentine’s Day this Wednesday the pun-laden Purrfect Date [$ 4.99] is now available in the App Store. Created by the two-person Bae Team and published by Bossa Studios of Surgeon Simulator [$ 4.99] and I Am Bread [$ 4.99] fame, Purrfect Date is “the ultimate crossbreed between visual novel, dating sim, and dark British comedy.” You’ll play as a human who travels to a place called Cat Island, which sounds like some sort of utopia to me, and you’ll date a number of different types of felines in order to unravel some sort of crazy mystery. I don’t know, it’s a cat dating simulator, do you really need to know anything besides that? Here are two very musical and quite catchy trailers for Purrfect Date so you can get an idea of what it’s all about.

Yes, “Come for the pussy and stay for the tale” will go down in history as the greatest tagline of a video game ever. Purrfect Date launched on Steam back in December to overwhelming delight of all who played it, and now it can accompany you on your travels and fit snugly into your pocket. Also, the game costs just a fiver and there is no IAP or any other shenanigans of any kind. Just buy the game once and date cats until you can’t take it anymore. I like that. Honestly, this is the type of game that you either bought the moment you saw this headline or you just don’t get what the fuss is about. If you’re in the former camp, then enjoy playing Purrfect Date as you set out on a romantic feline adventure. If you’re in the latter camp, then just go about your day and forget you ever saw this totally weird game!

Link to Forum Thread: Purrfect Date (by Bossa Studios)


Review: Zephyr’s drone simulator is a great if pricey way to improve your flying skills

One of the downsides of living in a city is that opportunities to fly your drone tend to be limited. Where I live is well inside the massive chunk of drone-free air over London. Indeed, I’m inside both controlled airspace for my nearest airport (London City, less than five miles away) and a separate Restricted Area above central London.

So if I want to reach clear airspace, it’s either a car ride or train journey away – which means I only really do it when I have a specific reason or project in mind. That makes it hard to build on, or even maintain, my flying skills.

DJI of course has its own drone simulator built into the DJI Go app, but it’s more of a conceptual implementation than an accurate simulation of real-world physics. Which is why I decided to try Zephyr, a simulator for the Mac and Windows that claims to accurately model the actual flight characteristics of the drones it covers …



Getaway Driver Simulator ‘Pako 2’ Coming to iOS Next Week

I know I’ve mentioned this before but one of my all-time favorite mobile games is Pako – Car Chase Simulator [$ 1.99 / Free] from developer Tree Men Games. The basic idea in Pako is that you’d control one of a variety of cars as you try to outrun the police for as long as possible. The pedal is stuck to the metal so your only responsibility is to steer left or right and to try and avoid running into objects or the police. The longer you’d last the more aggressive the police would become until you’d inevitably succumb, and the time that you managed to survive would act as your score. Pako featured simple mechanics but extremely fun driving physics, and its great variety of different levels to play and unique vehicles to drive is a big reason why it’s remained on my iPhone for going on four years now.

So, when I started seeing that Tree Men were developing a sequel, but that it was destined for desktop, it felt like a punch to the ol’ gut. One of my favorite games getting a sequel with all sorts of new features, and it’s not coming to my favorite mobile platform??? Well, as we learned just last month Tree Men DID plan on bringing Pako 2 to mobile following its release on Steam last November, and today we’ve learned that the mobile release is scheduled for next week! I know you can’t see me but I’m totally doing The Dance of Joy right now.

So obviously if you’re familiar with the original Pako you can see what a big departure this sequel is. It’s a much less passive game as you’ll actively be picking up your crew members and escorting them to safety and you even have the ability to fight back against the police by shooting at them. The visuals in Pako 2 also get a huge upgrade in terms of lighting and effects compared to the minimalist, lower-poly look of the original. While I love the original for its simplicity (and I’d LOVE if it were updated for the iPhone X, hint hint Tree Men) I’m really looking forward to this more action-packed take on the Pako formula. The game has gotten great reviews on desktop, and I don’t see why that won’t translate just fine over to the mobile version, so look for Pako 2 when it releases as a full paid no IAP game on iOS next week.


CES 2018: Spare Human Bodies, a $54K HTC Simulator and Intel’s People-Chopping Cuisinart

OK, I hate CES. It really is a horrible event, largely because of the timing — and particularly this year, Las Vegas making it a nightmare to get around — but man did they have cool stuff at the show. Among presentation highlights were Nvidia showcasing a whopping 65-inch gaming monitor TV. Lowlights included Intel showcasing a human-carrying drone as something out of a horror movie. Of course, the product I had the most lust for was a $ 54K racing simulator being used to showcase the new HTC Vive Pro. The Vive Pro is damn good too.