Another report notes that Apple’s education-themed event in Chicago next week will reportedly feature a new version of its "budget" iPad, as well as new classroom software. AppleInsider – Frontpage News
Every few years, Unity, the company behind one of the biggest game engines in the world, releases a technical demo that shows off just how cool games can look on the platform. The first two were short films, including a Norse mythology-inspired piece called Blacksmith, and Adam, a sci-fi short about robots escaping from jail that was eventually expanded by District 9 director Neill Blomkamp. Tonight at the Game Developers Conference in San Francisco, the company showed off its latest graphical showcase, a gorgeous and creepy interactive piece called “Book of the Dead.”
Unity actually teased the demo back in January, but today it provided a more detailed look, delving into the new features that went into its creation. The full version is…
Apple issued invites Friday for an education-themed event in Chicago on March 27. The invite promises “creative new ideas for teachers and students.” That could indicate the arrival of more-affordable Apple devices — like the new MacBook Air and iPad we’ve been hearing about. Recent rumors promised new Apple devices in March. However, as the […]
Welcome to the SwitchArcade Roundup for March 16th, where we’re covering the latest Nintendo Switch news and new releases, including Kirby Star Allies and Tesla vs. Lovecraft! It’s amazing to think that a week where there were at least a dozen games released feels like a slow week, especially when there’s a new Nintendo game, but perhaps that’s why. Then again, in the world of gaming, there’s never a ‘slow’ week, always a good time to go through the backlog of titles that you probably missed along the way. Seriously, we live in a world with too many cool games, enjoy it while you can!
Nindies showcase March 20th
Nintendo’s going to show off a bunch of indie games for the Switch in a live presentation on Tuesday, March 20th. While Nintendo does a great job at getting indie games in their Nintendo Direct presentations, they’re using this as an opportunity to show off some of the more promising upcoming games from independent developers. They need all the help they can get, for sure. You can watch the broadcast on Tuesday from this video:
NIS America is bringing this princess-powered isometric brawler to North America on Switch on April 3rd in North America. The game looks ridiculous, as you collect a ton of cash and beat up all who stand in your way, and if you can’t, well, you can bribe them. Cash rules everything around me, y’all. Stay golden with this one when it hits in a few weeks! It’s also hitting the Vita around that time, but don’t expect any VitaArcade Roundups, unfortunately.
Does Mario Tennis Aces look a bit too outlandish for you? Well, Bigben and Breakpoint have Tennis World Tour for you later this year. Available in a physical Legends Edition, you can play as some extra tennis stars, such as Andre Agassi. They’re advertising his 1995 outfit, but if you don’t go full mullet, you’re messing up. John McEnroe is also playable with this edition, as is some extra content for Roger Federer. Check it out on May 22nd.
10tons delivers its latest dual-stick shooter, and it’s another fun one. If you liked Crimsonland, you’ll like Tesla vs. Lovecraft, as there are a ton of zombie-like creatures to slay here. The game features individual levels to play, but each level also features a mini-upgrade system in its own right, where as you slay more abominations, you get experience and can choose a new perk to help you out. This also carries over to the game’s true endless mode, where you survive against an unending onslaught of creatures, and can earn more of the crystals that unlock permanent upgrades if you do well.
I like the teleport dash in this game: it doesn’t necessarily do any damage, but it does allow you to quickly get away from any dangerous situation. You can also double-dash, so you can quickly change direction. There’s a short recharge on the dash, but nothing oppressive. Use your dash often, just don’t expect to dash halfway across the level in one shot. The other thing I like: the Tesla Mech. You start levels off in this ultra-powerful mech, and then can bust it back out once you pick up all the pieces, and it does extra damage to enemies. Plus, you get to ride around in a giant robot with Nikola Tesla. Who doesn’t want that in their lives?
I’m assuming 10tons is doing quite well with their dual-stick shooters, and I think what they’re doing is a smart strategy. Come up with a proficiency in a genre, develop the technology to make these games, and then iterate and vary your ideas from title to title, frequently releasing new titles and distributing them as widely as possible on every possible platform. This is the fourth dual-stick shooter since Neon Chrome provided a viable base, and each one of 10tons’ shooters does its own thing to stand on its own. And you can play their games on whichever platform you darn well feel like. It comes across as a smart business strategy, and if the shooters remain this solid, keep cranking them out for as long as it works, I say!
Kirby Star Allies
Nintendo’s second Kirby game of the year after their previous Kirby: Planet Robobot for 3DS. This one focuses on gameplay for up to four characters at once, as Kirby can turn enemies into allies, and use their powers to make it through a bunch of different levels. Some cool power combinations come into play, and you can either work with a surprisingly competent AI team, or with your friends in multiplayer, who probably aren’t as smart. It’s the rise of the machines!
The initial reviews for this one are coming in, and the game appears to be…alright. Nintendo makes Kirby games to be easy and accessible for a younger audience, so I wouldn’t expect an incredibly difficult platforming experience. If you don’t mind games that you can kind of auto-pilot if you’re skilled, and just want to sit back and enjoy some Kirby action (where the AI can solve puzzles for you!) and maybe get some friends involved, this seems like a good one to check out, if you know what you’re getting into. Give the demo a shot.
Last Day of June
This emotional adventure game has you trying to save the life of your beloved June, as you experience a gorgeous landscape and gripping story. This one got a ton of accolades back in 2017, and now you can experience it for yourself on Switch. The game also features collaborations from some notable artists, such as director Massimo Guarini, musician and producer Steven Wilson (now there’s a name I never thought I’d get to drop on TouchArcade), and writer/director/animator Jess Cope.
Here’s an interesting one: you have a physics puzzler that uses the two Joy-Cons’ motion controls, as you try to solve puzzles by manipulating the on-screen pointers to manipulate the colors of rolling balls, which interact with the environment and change the speed of objects, while also shooting away obstacles. This looks like quite the brain and reflex workout, especially with two different pointers to use. While this does support analog controls, I can see the pointer functions of the Joy-Cons making this a lot easier, or at least if you could use one in handheld mode. Early reviews seem rather promising, so take this one into consideration.
The Switch sometimes gets ports from earlier Nintendo systems, usually the Wii U or 3DS. But the Game Boy Advance?! While this is a much better looking game than the GBA original, the goal is the same: move around an arena, smashing gems and enemies, changing colors to help solve puzzles and complete the challenges that lie ahead of you I’m always curious when obscure old games get revived like this: does someone just really believe in the concept and try to revive it on modern platforms? This game might just inexplicably outlive us all!
Apple over the past few years has been iterating at breakneck speed. Every single year, without fail, we’ve seen a brand new iPhone accompanied by a brand new version of iOS, complete with a wide array of new and exciting features. 2018, though, will be a little bit different. While a slate of new iPhones are on the horizon, iOS 12 will likely be a less ambitious release than initially planned. According to reports, a handful of widely publicized iOS and macOS bugs convinced Apple to scale back a few of its more ambitious iOS plans as to ensure that upcoming features are fully baked upon release.
Interestingly enough, Apple’s early roadmap for iOS 12 was said to include a brand new home screen, a revamp that has since been pushed back to iOS 13.
Pushed into 2019 are a number of features including a refresh of the home screen and in-car user interfaces, improvements to core apps like mail and updates to the picture-taking, photo editing and sharing experiences.
So while we’ll likely have to wait until 2019 before we see a drastic overhaul to the iOS user experience, new iOS 12 concept photos hosted on Behance provide us with a glimpse into what a re-imagined iteration of iOS might look like. While iOS concepts are a dime a dozen these days, many of the concepts below are intriguing to say the least.
For instance, a brand new sound bar would allow users to increase or decrease the volume without the UI overtaking the screen.
Some other notable ideas include a Guest Mode and the ability to set multiple timers from within the Clock app.
A few other interesting design ideas include a completely revamped Camera app and a brand new lock screen.
The full list of concept photos and renders is can be viewed in its entirety over here.
The MulteFire Alliance, an independent, diverse and international member-driven consortium that is defining and promoting MulteFire, is showcasing growing momentum for MulteFire technology during its Open Day event at Mobile World Congress.
MulteFire, an LTE technology that operates standalone in unlicensed and shared spectrum, extends the LTE ecosystem to new and existing players, while supporting harmonious co-existence with other technologies in the same band.
Open to all MWC attendees, the MulteFire Open Day at MWC will take place Tuesday, February 27 from 2:00-5:00pm in Press Room 2 in the Fira Gran Via. The event will feature:
Keynote presentation by MulteFire Alliance Board Chair Stephan Litjens will cover MulteFire technology development including the forthcoming Release 1.1
Analyst presentation by Wireless 20/20 will present cost and revenue modeling for MulteFire deployments in Industrial IoT and Enterprise applications
Guest presentation by Huawei sharing results from a private LTE deployment in Shanghai shipping port
Panel discussion with panelists from Boingo Wireless, Industrial Internet Consortium, m3connect and Nokia Reception from 4:00-5:00pm to meet with MulteFire Alliance leadership
After a bit of a delay, the 18-core iMac Pro should be arriving to most customers sometime this month. Jonathan Morrison got his hands on the top of the line iMac Pro and put it through the obligatory benchmark tests to see how it stacked up. Right off the bat it’s evident that the 18-core iMac Pro is a multi-core performance monster, racking up a GeekBench 4 score of nearly 50,000. more…