There are very few games that I’ve spent as much time on or enjoyed quite as much as Teeny Titans [$ 3.99] from Cartoon Network and Grumpyface Studios. I was absolutely obsessed with Teeny Titans for weeks after it came out, and then once I beat every mission and upgraded every character, I started all over again. The game was THAT fun. In fact, if not for the phenomenal Crashlands [$ 6.99] being released the same year, Teeny Titans was in heavy consideration for our Game of the Year 2016 award. So you can probably imagine the delight that is literally coursing through my veins right now due to Cartoon Network and Grumpyface announcing a Teeny Titans sequel called Teen Titans GO Figure! Get it? Go figure? Because you collect figures in the game! I love it! Check out this awesome trailer.
As you can see, it looks like all of the great parts of Teeny Titans are making a return in the sequel alongside some fun new stuff like the ability to change your figures’ outfits. It’ll also feature a brand new story which is inspired by the upcoming feature film Teen Titans GO! to the Movies which is coming out in July. Fans of the first Teeny Titans will remember that the story and humor in the game was one of its best features, and it looks like we’ll be in store for plenty more of that with Teen Titans GO Figure! I am absurdly excited for Teen Titans GO Figure!, and while it’s slated for a vague summer release once a more specific launch date is revealed we’ll let you know. Until then, feel free to discuss this one in our forums.
Tree Men Games had a runaway hit with their first car chase simulator Pako back in 2014, and after 4 years they are showing no signs of slowing down with their long-awaited sequel PAKO 2. It takes everything you loved about the original and cranks it up to eleven. This means better graphics, larger environments, new gameplay elements, and plenty of cars to collect. If you are a fan of GTA-style getaway driving, you are going to want to check this one out as soon as possible.
March 11, 2011: How do you follow up your biggest debut of a new product? That’s the question Cupertino needs to answer as it releases the iPad 2. Apple’s second-generation tablet boasts a faster dual-core A5 processor inside a lighter build. It’s also the first iPad to feature VGA front-facing and 720p rear-facing cameras. Although […]
Today, Ubisoft announced a surprise sequel to its 2016 online shooter The Division. The sequel, dubbed The Division 2, will once again be developed primarily by Swedish studio Massive Entertainment, which Ubisoft acquired in 2008. “We’ve always envisioned the story in the game we launched in 2016 as the beginning chapter in a larger saga, and today we’re excited to share more info about what’s next for The Division universe,” Massive creative director Julian Gerighty wrote in the announcement post.
The Division 2 will be powered by an updated version of Ubisoft’s Snowdrop game engine, and Gerighty says that “we’re also taking everything we learned over the past two years and applying it towards the sequel to make sure we get it right.”…
"Alto’s Odyssey" makes a number of enhancements to the successful formula set out by "Alto’s Adventure" three years ago, resulting in an endless runner that will satisfy both players of the original and newcomers alike. AppleInsider – Frontpage News
If there’s one thing I’ve learnt from covering major App Store releases over the past two years, it’s that you can never trust release dates. Alto’s Odyssey [$ 4.99], the eagerly-awaited follow-up to 2015’s universally acclaimed and adored endless runner Alto’s Adventure [$ 4.99], was scheduled to launch on iOS tomorrow, but here we are. I’m not sure why I’m complaining about being blindsided by release dates, as five minutes with Alto’s Odyssey confirms everything you’d expect from a pseudo-sequel to one of the most beloved mobile releases of recent times – Snowman have yet again created a game that is aesthetically stunning, while also varied and accessible enough to be a lot of fun to play. Alto’s Odyssey is available to download on the App Store for $ 4.99 right now, and while we’ll have a review out very soon, I’m sure most ardent iOS advocates have already downloaded it by this point in the article.
For anyone who may have missed the pre-release excitement surrounding the game – especially with the repeated delays of its release date over the past few months – Alto’s Odyssey takes the core concept of its predecessor to numerous different places, both literally and figuratively. As the name implies, Odyssey visits a number of luscious biomes across the game’s universe, from nostalgic kingdoms illuminated by a vibrant rose sunset, to jungles, deserts and much more. I really cannot emphasise enough how these environments are really brought to life with the dynamic lighting and weather effects within the title – yet these fine details do not come at the expense of the fantastic minimalist aesthetic that the series is renowned for. Alto’s Odyssey doesn’t simply change the backdrop, however, as new tricks like wall riding and balloon bouncing help mix up the mechanics beyond the trick-filled descent you may be familiar with. A one-time premium cost of $ 4.99, and an abundance of content like unlockable characters and multiple modes, only help sweeten the deal.
Snowman are quick to emphasise how Alto’s Odyssey is a standalone experience, despite being thematically linked to Alto’s Adventure, and as a result this is a perfect place to dive into the series if you somehow managed to avoid the developer’s first effort. Hopefully the game can create an identity of its own in time, but either way, Alto’s Odyssey is still another game that champions the creativity of the App Store ecosystem, and I cannot wait to dive into its world. Download Alto’s Odyssey on iPhone and iPad now, and let us know your impressions on our forum thread.
That the $ 20 WyzeCam worked as well as it did is still kind of a surprise. It's no wonder then that the Amazon alums who created it have been working on a sequel: the WyzeCam v2. It'll still cost $ 20 when it starts shipping at the end of February, bu… Engadget RSS Feed
David Sandberg's instant cult classic, Kung Fury is not only getting a full-length sequel, it's attracting big-name stars to the action comedy set in 1980's Miami. Today, the former Terminator and California governor Arnold Schwarzenegger joined the… Engadget RSS Feed
Silent Streets was an odd mix of walking simulator and AR-based Victorian detective story, but clearly the mix of genres was a hit. Funbakers, the studio behind the game, has already cooked up a sequel, Silent Streets: The Mocking Bird, that'll see p… Engadget RSS Feed
As it turns out, the notch on the iPhone X proved to be far less of a divisive issue than initially anticipated. Though many people were quick to call the notch an unseemly distraction when Apple originally unveiled the device this past September, the reality is that the notch is far more conspicuous and irksome in pictures than it is in your hands. In short, the controversy over the iPhone X notch quickly evaporated once the device actually started shipping.
That said, Apple is reportedly interested in making the notch even smaller on future iterations of the iPhone. According to a new investor note from analysts at Barclays (originally obtained via MacRumors), the TrueDepth camera system that powers Face ID will reportedly be smaller on upcoming iPhone models. Consequently, the notch itself will occupy a smaller footprint on the front of the device.
We do expect the sensor to evolve slightly, potentially reducing in size (i.e., smaller notch) and improving in specificity […] helping to further drive very strong growth [for some Apple suppliers] in 2H18 as the second generation of sensor ships in this year’s new iPhones.
Incidentally, this isn’t the first report we’ve seen which points to the iPhone X notch shrinking in size. Just last month, a report surfaced indicating that Apple has been working on a way to combine the iPhone X’s TrueDepth camera system with the device’s front-facing camera, a design that would result in a smaller notch.
Lastly, it’s worth mentioning that the Barclays note corroborates reports we’ve seen about the make-up of Apple’s 2018 iPhone lineup, which is to say that Apple later this year will introduce a trio of new iPhone models that all incorporate support for Face ID. As Ming-Chi Kuo noted not too long ago, Apple’s 2018 iPhone lineup will likely consist of a revamped iPhone X, a 6.5-inch iPhone X Plus, and a 6.1-inch iPhone with an edgeless LCD display.