The Pathfinder brand is huge in the world of tabletop RPGs, being a spinoff and extension of Dungeons & Dragons, and they’ve extended into the digital world with the Pathfinder Adventures [Free] mobile game, which was a digital adaptation of the physical tabletop game Pathfinder Adventure Card Game. We enjoyed Pathfinder Adventures very much when it launched in May of 2016, and with numerous content updates and highly-requested iPhone support being added to the game since its launch it has remained one of the better RPG adventures on the App Store. Then this past August, 37Games announced their own officially licensed Pathfinder mobile game, this time a competitive card game called Pathfinder Duels [Free], and today that game has officially launched in the App Store.
I know what you might be thinking: “ANOTHER card battler??” Yes, there is a ton of competitive card battling games in the App Store, but where Pathfinder Duels hopes to make itself stand out is with its simultaneous turn-taking. Yes, rather than each player taking turns putting cards out on the board, in Pathfinder Duels each player will play their cards at the same time and then sit back and see how the action plays out on the board afterward. It sounds really cool, and another thing that sticks out to me is how Pathfinder Duels seems to be especially geared to playing on the iPhone. Many card battlers feel like they were designed for a large tablet screen first and foremost, with iPhone support being kind of an afterthought, so this is a nice change of pace. We’ll be digging into Pathfinder Duels over the next few days, but if you’ve had this one on your radar there’s no reason to hold off on checking out the game for free right now.
Pathfinder Adventures [Free] continues to expand, with the latest update bringing additional content to the game. And while mobile players will surely enjoy the new content, what they will be most interested in is the upcoming price changes announced today. Specifically, the developers said the price adjustments are a result of listening to player feedback and looking at what is bought and what is not bought. Additionally, they wanted to make sure new content and older content follows the same pricing guidelines. For instance, they felt that it didn’t make sense for a bundle to cost more than purchasing the bundle contents separately.
Chests should be easier to get now with in-game gold, and most of what was only purchasable with real money has been made cheaper or bundled up. If you already own content that will see a price change, you will continue to own it. As you can see in the price change breakdown here, the biggest changes are some bundles now going for $ 4.99 instead of $ 29.99.
In addition to these price changes, the new update has added a side quest campaign called A Fighter’s Tale: Valeros, which includes 5 new scenarios, 1 new character, 26 new cards, 5 villains, 4 Henchmen, 1 Monster, 4 new locations, and much more. Tontelizi the Gnome Fighter sounds like a fun one. And, as is always the case, the update brought many fixes to the game, which you can see here. What do you think about the game’s price changes?
Let’s face it: people are awful. They’re stupid and forgetful and do terrible things like leave pets and children in hot cars. Safety experts say that an average of 37 children die in locked vehicles every year. And while there is no obvious solution to this particular aspect of humanity’s chronic wretchedness, there are some new safety features coming out soon that can hopefully help prevent these types of tragedies from happening.
Starting in 2018, the new Nissan Pathfinder will include sensors that can detect when the rear door is opened before a trip, so that if the driver neglects to open the rear door again after the car in parked, the horn will beep several times as a reminder. That way, drivers wouldn’t get more than a few steps…
As you’ve probably read by now, Pathfinder Adventures [Free] is getting some pretty cool Goblin content soon, but that’s not all we’re getting. In a recent blog, the developers have talked about updates coming to the Party Creation and Character Selection screen (as well as other interfaces) that should streamline the whole process, especially for those new to the game. Speaking of new players, the game is getting a substantially improved tutorial, which will come in the form of five short scenarios that will teach specific elements of the game in a clear way. And you’ll get rewards for completing them. Part of the reason for the new tutorial is that around three-quarters of the players forced to play the original tutorial never returned to the game, which is pretty bad.
Pathfinder Adventures is also adding charms, one-time consumables that have immediate effects on your current action like adding a bonus to a check. We are also getting runes, which have a time limit and can boost things like gold acquisition for a specific amount of time or reduce damage. Charms and runes can be bought with gold, and I’m still not sure how I feel about them in terms of cheapening the experience. The game is also getting a roll success percentage indicator that should make it easier to see how possible it is to win your dice check or now. Go here to read the whole blog post.
It’s been a while since we got new content for the great Pathfinder Adventures [Free] game, but it looks like we’re getting some new scenarios in the (hopefully near) future. As announced during PaizoCon 2017, Pathfinder Adventures is getting 5 new scenarios inspired by We Be Goblins/Season of the Goblins, 2 new playable characters Ranzal and Poog, new asymmetrical goblin dice, and more. We don’t have more information or details yet, but I’m glad to see more content coming to the game. Pathfinder Adventures will be coming to PC as well, which is good news in terms of more revenue and, hopefully, even more content.
If you don’t know what We Be Goblins is, it’s a new module for Pathfinder that brings a horde of malicious and murderous goblins to the game. The story has Licktoad goblins of Brinestump March stumbling upon a great treasure, fireworks, and now the greatest heroes of the tribe need to go get the rest of the fireworks from a derelict shop. And in order to prove themselves, the bravest goblins will need to complete a serious of dangerous dares, including swallowing bull slugs. Fun stuff!