Domo, the once secretive $2 billion software company led by Josh James, is moving to go public

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Domo CEO Josh James

The Utah darling held its IPO kickoff meeting last week.

The business software company Domo, last valued at over $ 2 billion, is moving to go public, Recode has learned.

Domo last week held its “organizational meeting,” which generally serves as the formal kickoff in advance of an IPO filing with the Securities and Exchange Commission, according to sources. The company is pursuing a confidential filing with the SEC; it isn’t clear if the company has already filed or instead will do so within the next few weeks.

The filing would be the latest IPO in a flurry of listings, especially in the enterprise sector. And it would offer a payday to the cross section of venture funds that have financed the eight-year-old company’s growth, like GGV Capital, TPG and Benchmark.

It would also be a substantial exit for the so-called Silicon Slopes region of Utah: Domo, led by prominent entrepreneur Josh James, is based in a suburb of Salt Lake City. James is well known as the co-founder of Omniture, an analytics company that was sold to Adobe for almost $ 2 billion.

Domo declined to comment.

Domo has long teased an IPO — James told Recode as early as April 2015 that his company would be ready to go public in the next six months. And a company could always back off after the so-called org meeting or even after the filing, but this is a definite step in the IPO planning process.

The org meeting typically begins a one- to two-month process that includes the drafting of the paperwork that is filed with the SEC. The company’s leadership, its board, lawyers, bankers and financial advisers gather to chart how and when exactly the company will file and sell itself to Wall Street. A company though isn’t bound to file, and could eventually delay the listing, back off altogether or get acquired at the last minute.

The company hired banks to advise their IPO as far back as April 2016, but its momentum toward a public offering had stalled. Domo raised another round of financing in early 2017, pushing back the IPO as part of an attempt, as James said at the time, to remain private as long as humanly possible.

After somehow operating in stealth for almost five years, Domo emerged in 2015 with a $ 2 billion valuation. The company offers to businesses a portal that visualizes company and customer data — a live view of all sorts of things a CEO might need to know about his or her company in one software platform. Competitors include the still-private Looker and the now-public Tableau Software.

Domo’s IPO would be the latest high-profile listing at a time when private companies apparently feel the public markets will be friendly to startups. Spotify and Dropbox shares have begun trading over just the last few weeks, and a pair of other cloud-based companies, Zscaler and Zuora, have filed to follow suit this spring.

Advising Domo’s offering are Morgan Stanley and Credit Suisse. The banks declined to comment.

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Facebook now lets you delete multiple third-party apps at once

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There’s no “select all” button, but this is still much better.

Shortly after news broke that millions of Facebook users had their personal information shared and exposed with Cambridge Analytica, people have been in a rush to revoke access from third-party apps to their Facebook accounts.

Deleting apps and websites that have access to your account is fairly straightforward, but in its current form, is a very time-consuming process as Facebook only allows you to delete one app at a time. Thankfully, this is now changing with a bulk removal tool.

Facebook confirmed to TechCrunch that it’s rolling this feature out to users on its desktop website and mobile apps, and it allows you to select multiple apps and delete them all at once. There’s no “select all” button for automatically choosing all apps at once, but this is still a very welcome addition.

To use this feature, simply select the apps you want to delete, tap the “remove” button in the upper right-hand corner, and then press “remove” again to confirm your decision. You’ll also be able to check a box to confirm whether or not you want to delete any posts, photos, and/or videos that have been shared from your account using these apps.

The bulk removal tool should be available to use right now.

Up to 87 million Facebook users’ data was shared with Cambridge Analytica

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A brief history of the iPad, Apple’s once and future tablet

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April 3 marks the eighth anniversary of the iPad’s launch and first shipments — and that day brought a product that has revolutionized the definition of a tablet and seen great success. But, the iPad has struggled with its identity in recent times in view of bigger and more powerful smartphones.
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A man who once tried to marry his laptop now wants to pull the plug on internet porn

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After being denied the right to marry his laptop not once but three times, an army veteran has a new target for in sight: internet porn. Chris Sevier’s putting personal pleasure aside — an admittedly challenging endeavor, given his history — and throwing his admittedly laughable reputation behind lobbying for legislation that would tax internet users for viewing porn on connected devices. The Electronic Frontier Foundation tracked comparable proposals across the country, revealing we could see about two dozen similar bills in 18 state legislatures this year. So far, none have passed. Each is slightly different, but offers the same…

This story continues at The Next Web
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CDs and vinyl are more popular than digital downloads once again

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Streaming music is taking over the recording industry, and there’s no clearer sign of it than this: digital download sales have fallen so much in the past few years that they’re now smaller than sales of CDs, vinyl, and other physical media, which hasn’t been the case since 2011.

The stats, which come from the RIAA’s newly released 2017 year end report, show that digital downloads fell to $ 1.3 billion last year, whereas physical media, while also falling, only declined to $ 1.5 billion.

Of course, both pale in comparison to revenue brought in from streaming, which has taken over the music industry in recent years. In 2016, the music industry made more than half of its revenue from streaming for the first time, and that growth continued…

Continue reading…

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Beware: Snapchat Once Again Locking Out Users With Snapchat++ Jailbreak Tweaks Installed

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Snapchat++ tweak is resulting in Snapchat account of users being locked by the company yet again. Here’s everything you need to know.

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Apple’s AirPower Charging Mat Once Again Rumored for March Debut

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Last year, Apple unveiled a wireless charging mat, called AirPower, and said that the device would be launching “soon”. Continue reading
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‘Alto’s Odyssey’ Review: Once More Down the Mountain

Snowman returns to their breakout hit with Alto’s Odyssey [$ 4.99], and while they don’t veer too far from what worked in Alto’s Adventure [$ 4.99], they still find room for a few surprises while maintaining the engrossing atmospheric experience of the original. It doesn’t do enough new to change the minds of anyone that didn’t like the first game, but everything Adventure does right, Odyssey expands on it.

If you’ve played the heck out of Alto’s Adventure, you need to be patient. The game seems very similar at first. If you haven’t, well, you control Alto or one of several other characters on a sandboard as they go through desert environments. Yes, sandboarding is a real thing, and it’s awesome. You can tap and hold on the screen to perform backflips, and you need to land your flips safely in order to not crash. Land a flip, and you’ll gain a speed boost. Chain together a bunch of tricks, such as multiple flips and grinds, and you’ll get even bigger boosts. You can’t flip forward, so if you need to correct your position, you need to let go and hope you land cleanly on your board. Timing your flips is crucial to success in Alto’s Odyssey.

Part of the hook for Alto’s Adventure was that it was a backflipping endless runner like Ski Safari [$ 0.99] but really beautiful. And Alto’s Odyssey manages to one-up Adventure in terms of creating a gorgeous atmosphere. The desert environments are stunning, and the biomes that the game introduces all come with their own elements to differentiate them, and provide a unique flavor to each run. You might wind up in one biome for a few runs, before you eventually start to end up in other biomes, and it all feels rather natural. The storms and day-night cycle add variety to each run, and create for some gorgeous worlds. If you want to just enjoy the landscapes without fear of failure, you can just play the Zen Mode, and pick back up whenever you crash.

The new movement mechanic (which I’m not going to spoil because a large part of the game’s fun is in discovering things for yourself) adds a great new aspect to chaining together tricks, and in developing and maintaining speed throughout your runs. That’s the greatest strength for Alto’s Odyssey: the sense of feeling like your exploring a new world, not always knowing what you’re going to get next. I do like that the elder from Alto’s Adventure returns in a sense in Alto’s Odyssey, but lasts a much shorter amount of time.

Because of the multiple playable characters, I say the game should be more appropriately called Maya’s Odyssey, because she remains the superior character in the Alto franchise. Sure, she doesn’t pick up speed as quickly, but that’s not the key problem in the game, successfully landing backflips is a lot tougher. I suppose I understand that it teaches players to learn how to to backflip and to make smart decisions. But the game just gets to be a lot less frustrating with Maya and her ability to flip quicker than Alto can. If anything, I’d say that it’s easier to pick up speed with her because you can make more backflips with Maya than you can with Alto. But it also comes down to taste, I suppose. But much like in Alto’s Adventure, I find my self sticking with Maya. Of course, maybe Alto or one of the other characters you unlock is more your speed.

I wish the game awarded coins more quickly, because I’d like to buy the wingsuit earlier on than it is available. In fact, it feels like it’s quite possible to out-progress the game to a certain extent, and then it becomes about the grind to get more coins to unlock the wingsuit. I understand that the revival items are expensive, but they feel prohibitively expensive. The wingsuit is such a fun and unique part of the Alto experience, and I wish it was a bit more accessible to unlock. This is where other games include IAP for more coins, and I’m not going to lie, I’d have paid to unlock the wingsuit faster.

While I felt this way in Alto’s Adventure to some extent, the problem is that Alto’s Odyssey follows a lot of the same notes that the first game did. The new things it introduces are welcome, but I feel like this won’t change anyone’s opinion on the series, but it will make fans happy. There are still surprises to be had, but the idea that you can guess what’s next, or feel familiarity at something new, is just a little disappointing.

Snowman gave Alto’s Odyssey the full complement of iOS features, including iCloud support and Apple TV compatibility. The game works really well with the Siri Remote, and it’s nice to just sit back on the couch and play the game that way, versus holding up an iPhone or iPad.

Still, I think Snowman knows how to make a fantastic backflipping endless runner. The atmosphere is second to none, the physics do require an acclimation period but they feel fantastic over time. And the way that the game progresses and introduces new elements makes it a compelling experience to play over time, even if I wish it went a bit faster, or was more generous with the coins. And hey, a premium game without in-app purchases is a unicorn on the App Store, I’m sure there’s people wanting me to shut up about saying I’d spend money on coins.

If you liked Alto’s Adventure and want more of it, pick up Alto’s Odyssey. If you never played Alto’s Adventure and want an incredibly beautiful endless runner with intriguing progression systems, get Alto’s Odyssey. If you didn’t feel great about Alto’s Adventure, I doubt Alto’s Odyssey does enough new things to change your mind.


The Smartphone Endgame: Who wins once shipment volumes peak?

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For decades, market research firms have been confidently asserting that the "winners" in PCs, tablets, smartphones and other consumer electronics are not firms that are profitable or even sustainable, but merely those shipping the largest volumes at any given time. This has enabled them to crown a successive line of failed players, then rapidly move on to a new "winner," often within the same year. The bigger problem for this sort of flawgic is that the game itself is changing.
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