How to Use the Hidden Camera Level Tool in iOS 11

Apple’s native Camera app in iOS 11 has plenty of tools for helping you get the right shot, but some are more hidden than others. The camera level is the perfect example of a really handy tool that many users don’t even know exists, mainly because it’s part of a feature that’s turned off by default.

If you tend to take a lot of photos from an overhead point of view, like a picture of a meal on a table, or an object lying on the floor, then you’ll want to use the camera level, as it helps you capture a balanced shot without having to use a tripod arm or mount. It’s also useful for taking shots of scenes directly above you, such as in the sky or on the ceiling.

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Here’s how to enable and use it on iOS 11.

How to Enable the Camera Level on iPhone and iPad

The camera level tool is part of the Grid overlay, which is useful in itself for applying the rule of thirds in your pictures for more balanced compositions. First then, you need to turn on Grid mode.

  1. Open the Settings app on your iOS device.
  2. Scroll down the list and tap Camera.
  3. Toggle on the switch next to Grid.

How to Use the Camera Level on iPhone and iPad

  1. Open the Camera app on your iOS device.
  2. Set the capture mode to Photo, Portrait, Square, or Time Lapse, using the sliding menu above the shutter button.
  3. Position the camera lens above or below the subject of your photo.
  4. Line up the floating crosshair with the fixed crosshair in the center of the screen by adjusting the angle of your phone’s camera. The crosshairs will both glow yellow when in perfect alignment.
  5. Tap the shutter button to capture the shot.

The aligned crosshairs turn yellow (right), indicating the lens is parallel with the ground.

The level tool also comes in handy when scanning documents on a desk with your phone’s camera, but iOS now offers a dedicated scanning feature in the Notes app, so you’ll probably want to use that instead.

Related Roundup: iOS 11

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OnePlus has taken iPhone copying to a whole new level

OnePlus 5T vs iPhone X

It’s no secret that Android manufacturers “take inspiration” from Apple’s work on the iPhone. It makes sense — Apple does the same thing! After all, when you have thousands of engineers all trying to make similar rectangular slabs as simple and elegant as possible, it’s almost impossible to work in a vacuum.

But OnePlus has always followed Apple more closely than the rest. It’s evident in the design of the OnePlus 5, which is nearly indistinguishable from the iPhone 7 Plus. It was clear when OnePlus debuted a brand-new Face Unlock feature just days after the iPhone X’s Face ID launched. And if there was any lingering doubt that OnePlus cribs from Apple, it just vanished.

With its latest update, OnePlus is throwing any shred of shame out of the window. In the latest beta build of Android Oreo for the OnePlus 5T, the company has added a feature that lets you disable the software navigation bar along the bottom in favor of gesture controls. Those gesture controls will feel oddly familiar to anyone who’s used an iPhone X: It’s the same kind of upwards swipe to go to the home screen, and a swipe-and-hold for multitasking. Swiping from the left or right side of the screen takes you back.

Honestly speaking, this is a good thing for OnePlus 5T owners. The whole point of the all-screen smartphone design that became popular last year is to maximize the amount of real estate available for content and apps. Gesture controls provide the same functionality as physical or digital buttons, but without taking up the same amount of room. Apple’s gesture controls feel natural and intuitive enough not to be a pain, and they’re certainly simple. If OnePlus forced users to draw out a circle to return home, rather than just mimicking Apple’s swipe up, that would be a poor design decision taken purely for appearances.

When OnePlus launched the OnePlus 5T, the designers told BGR that they first tried to make a phone that looked less like the iPhone 7 Plus. But they also said that “the company never wants to be different for the sake of being different. Instead, it tries to make design choices that are familiar to users.” It’s not a bad idea in the slightest — maybe just try to be more subtle next time.

Apple – BGR

Apple’s ARKit update in iOS 11.3 is next level good

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‘Magic Golf’ is a Mini-Golf-Style Game with a Full Level Editor, Coming Thursday and Up for Pre-Order Now

Dialing the clocks back to March of last year and Bike Baron [$ 1.99 / Free] developer Qwiboo was showing off their latest project to us during GDC 2017. It was a mini-golf style game that at that time was called The Long Trail, and besides bouncing the ball-like bunny around clever hazard-filled courses using a slingshotting mechanic, the big draw was that the game would include a full-featured level editor so players could create and share their own levels, similarly to that in their own Bike Baron. Fast forward 10+ months and one name change to Magic Golf later and the project is finally finished and ready for release this Thursday. Here’s a brand new trailer so you can see it in action.

As with many upcoming mobile games lately, Magic Golf is available for pre-order ahead of its release on Thursday. From an iOS 11 device you can click on this link to be taken to the App Store to go through the pre-ordering process. Then when the game is available you’ll get a push notification and it’ll automatically download to your device like magic. Magic Golf will be free to play with optional IAPs and opt-in video ads for its monetization, and based on Qwiboo’s previous work I’m confident it’ll be a fair experience. So hit up the above link for some pre-ordering action, or simply wait a couple of days and we’ll give you the head’s up when the nifty-looking Magic Golf hits the App Store on Thursday.