Best Buy is offering some great deals on Apple products for a day to celebrate Easter. The products on discount include the iMac Pro, Apple Watch Series 3, iPhone X, and more. Continue reading
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Students and parents of students should remember that Best Buy’s Student Deals provide an extra $50 off Mac notebooks, further lowering the savings seen in today’s MacBook Pro sale.
The retailer also has a few other deals that are extending beyond today, including the chance for customers to get a minimum $125 gift card when trading in select iPad models (in-store only, ends May 5, 2018). Specifically, you’ll get the gift card when you trade in a working iPad mini 2 (with Retina display), mini 3, mini 4, Air, Air 2, iPad Pro, or fifth-generation iPad. This makes a nice companion deal for anyone upgrading to Apple’s new sixth-generation iPad.
Additionally, there are other configurations of the MacBook Pro that will see a sale price of $200 off ($250 for students and parents of students) extend into this upcoming week, ending Saturday, April 7.
To discover more sales happening at Best Buy and many other retailers, be sure to visit our full Deals Roundup.
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Best Buy has yet another one-day sale going today, highlighted by deep discounts on Macs and the return of $ 30 off Apple Watch Series 3. As always free shipping is available on orders of $ 35+ or you can opt for in-store pickup. You’ll find deals on TVs, smart home gear, audio and much more in this promotion as well. Our top picks are below.
Today, another VR studio backing Apple’s efforts in this space has become the focus of a new report by Ars Technica. The studio, called “Survios,” was approached by Apple to port its new software “Electronauts” to macOS, part of many VR apps aimed at showcasing the iMac Pro’s top-of-the-line capabilities.
In the new interview, Survios studio head Mike McTyre and software engineer Jason Meisel discussed the “nearly painless” porting process, what working with Apple was like, and the important distinction between Apple’s focus on AR vs VR.
According to Meisel, Apple focused on ease of portability and ensured that early VR Mac developers wouldn’t hit roadblocks during the porting process. Right now on Mac, VR experiences are supported using an optimized version of Valve’s SteamVR platform and Survios developed Electronauts in the Unity game engine, which “can build directly to a multitude of platforms” spanning macOS and Windows.
“Essentially, what they’ve done really well is that they’ve been working with Unity and with Valve to make that whole process of porting a game that already exists using Unity and just get it running on the iMac,” Meisel added.
Speaking on the topic of the small install base of an iMac Pro-only VR title, McTyre said that the studio noticed “a lot of passion” from Apple, and it’s clear that the Cupertino company is planning “a lot more growth” in VR moving forward.
We’re seeing a lot of resources on their end, a lot of effort, a lot of passion. They want to focus on this and work on this. So that might be true now, but that’s just the starting point. It starts here, and let’s see what they add on to that next… I truly believe that they’re going to put a lot more growth into that going forward beyond this. This is just a starting point.
To expand the support of VR on Mac computers, McTyre said that in a few years he hopes to see Macs launch with integrated GPUs that sport minimum spec requirements for VR. Right now, even the iMac Pro development kit includes an external GPU enclosure, and support for eGPUs will launch wide in macOS High Sierra 10.13.4. McTyre hopes this is just a stopgap solution for graphics-heavy apps like VR: “I do think we are not that far off from the built-in GPUs just being good enough to just, out of the box, play VR.”
The concept that AR is a version of VR but better, in my mind, is not true. It’s a different experience. Televisions did not make movies obsolete. Movies did not make books obsolete. Mobile gaming did not making console gaming obsolete, and console gaming did not make PC gaming obsolete. It’s all nonsense. We’ve been through this a million times over the last century. It’s a new medium, and AR and VR are different. Is there overlap, just like TV and movies have overlap? But they’re not the same thing.
For more details on Apple’s relationship with VR developers, be sure to visit Ars Technica and read the full interview with Survios.
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After four months of only being available to iMac Pro owners, the Magic Keyboard with Numeric Keypad, Magic Mouse 2, Magic Trackpad 2 are available to all.
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Previously, the space gray versions of the accessories were only available alongside Apple’s newest all-in-one desktop computer, which starts at $ 4,999 and is aimed at professional users. White-and-silver versions of Magic Keyboard, Mouse 2, and TrackPad 2 have been available, but the other models’ exclusivity led to complaints from some Apple users.
Priced at $49.95, the Clamp Hub Pro plugs into one of the Thunderbolt 3 ports on an iMac or iMac Pro and attaches right to the bottom of the display to put additional ports right where you need them.
Because the Clamp Hub Pro attaches cleanly to the bottom of the iMac or iMac Pro with an adjustable knob, it adds ports without cluttering your desktop or adding visible bulk to the machine. Beyond plugging it into a Thunderbolt 3 port, no additional installation is required.
The Clamp Hub Pro features a USB-C port (for data only), 3 USB-A ports to attach USB-A peripherals, a microSD card slot, and a standard SD card slot. Clamp Hub Pro comes in either Space Gray or Silver, so it can match the traditional iMac and the Space Gray iMac Pro.
The USB-C port supports transfer speeds of up to 5Gb/s, as do the three USB-A ports, while the two card slots support transfer speeds of up to 104Mb/s. The Clamp Hub Pro is compatible only with the iMac and the iMac Pro, which are the only two desktops with USB 3.
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