Zen Studios just does not let up when it comes to releasing cool new licensed pinball games for their suite of digital pinball games. Last month saw the release of three new tables based around the Jurassic Park franchise in anticipation of the new Jurassic World movie releasing this June, and now Zen is ready to go back to one of their most rock-solid licenses with two brand new Star Wars tables arriving next month. These two tables are based on the most recent Star Wars film The Last Jedi, and as with all of Zen’s stuff feature some incredulous action and top-notch visuals. Here’s a trailer showing off both new The Last Jedi tables, followed by the official descriptions for both which, if you haven’t seen the movie yet, might be considered light spoilers.
“Star Wars: The Last Jedi – Survive a First Order onslaught as the Resistance, train Rey in the ways of the Force on Ahch-To, and defend Finn from Captain Phasma, blasting away at stormtroopers as BB-8. Jump a ramp to shoot down TIE fighters, fight off Kylo Ren’s TIE Silencer, and teach Rey that the Force isn’t just moving rocks!”
“Star Wars: Ahch-To Island – Luke Skywalker (reluctantly) welcomes you to his secluded hideaway. Train Rey in the ways of the Force, convince Luke to join the Resistance and help Chewbacca deal with some Porg problems. You’ll even get a taste of everyday life on the island as Luke, including reminiscing about his Rebellion days through R2-D2’s hologram projections. And when the lights go off during a multiball mode? Let’s just hope the Force is with you…”
This new Star Wars Pinball: The Last Jedi pack is set to arrive across all platforms on April 17th, which means it’ll be part of both Zen Pinball [Free] and the Star Wars Pinball [$ 1.99] apps on iOS and Android and part of Pinball FX 3 on every other platform.
Back in July of last year, developer Three Little Devs unveiled their upcoming project called The Wolf’s Bite, and it looked very interesting. The Wolf’s Bite is something of a mashup between competitive board game, choose your own adventure, and business management sim. As you might have guessed based on the developer’s name, The Wolf’s Bite is inspired by classic fairy tales like The Three Little Pigs and The Stinky Cheeseman and Other Fairly Stupid Tales, and your goal is to create a thriving business as the Pigs while simultaneously sabotaging the efforts of your competition, namely the Big Bad Wolf and his titular restaurant The Wolf’s Bite. It’ll feature both local multiplayer and single-player against an AI. Here’s the trailer for the desktop version which launched on Steam back in August of last year.
The game uses randomly generated story bits with over 500 different paths that each player could potentially take, and there are more than 20 different endings you can achieve based on the choices you do or don’t make. It sounds like a really neat spin on several different types of genres that have worked great on mobile over the years. While originally planned for release last fall just after the Steam launch, The Wolf’s Bite for iOS has taken a bit longer than expected, but it finally does have a release date of April 12th. The price will be just $ 1.99 compared to the $ 7.99 price on Steam, and the ability to use the App Store’s pre-order system should show up a couple of weeks or so before the launch date. If you enjoy board games, choose your own adventures, or lighthearted fairy tales then keep an eye out for The Wolf’s Bite on mobile next month and check out the forum thread for some discussion.
Earlier today, Apple officially seeded the fourth developer beta for iOS 11.3. And while the new software appears to be light on any new additions we haven’t already seen, it does at least indicate Apple’s official TV app may be expanding in availability soon. Continue reading → iPhone Hacks | #1 iPhone, iPad, iOS Blog
Airbus is developing the Crew Interactive MObile CompanioN (nicknamed CIMON) in collaboration with Space Administration at the German Aerospace Center. It’s set to be the first time that artificial intelligence (AI) has been used on the ISS in this manner.
CIMON takes the form of a spherical, free-flying robot that can move independently around the station It’s about the size of a medicine ball, and weighs roughly 11 pounds.
The technology is set to take its test-run aboard the ISS in June 2018; it will assist astronaut Alexander Gerst during the European Space Agency’s Horizons Mission until October 2018. CIMON uses a modified version of IBM’s Watson AI, and has been taught to recognize Gerst’s voice and his appearance.
CIMON’s capabilities include displaying visual instructions for a particular procedure on screen, offering solutions to problems, and giving early warnings for technical issues.
While CIMON is designed to assist Gerst, the robot is an experiment in and of itself too. Gerst is set to collaborate with CIMON on three projects to test the assistant’s capabilities — in one experiment CIMON will serve as a flying camera during a complex medical task, and then astronaut and AI will solve a Rubik’s Cube together.
Airbus wants to use CIMON to investigate how the presence of an AI assistant affects social dynamics in a small group, according to a report by the MIT Technology Review. While CIMON could play an important role in future space travel or missions to Mars, Airbus hopes the assistant could serve a purpose on Earth too, working in hospitals and providing social care as a sophisticated Alexa alternative.
It was in July of last year that we posted the trailer for a very promising upcoming MMORPG from developer Jandisoft called simply Mad World. While the game’s art style, soundtrack, and overall theme was really cool, what really stood out about Mad World was that it’s built entirely in HTML5 and should run in a basic web browser with complete cross-platform play across PC, Mac, Linux, iOS, Android and whatever other platforms it ends up releasing on. They showed how well this works in a follow-up video in August. We haven’t heard much from Mad World since, but this week Jandisoft announced that Steam will be an additional platform where the game is heading and it should arrive there this fall. They also unveiled an awesome new trailer for the game.
Man, this game is looking bad ass. With the ability to play in real-time with other players cross-platform across a host of devices, and with all game progress being saved server-side to make for seamless transitioning, I think there’s all sorts of potential for Mad World to capture a huge audience of players. I’m really excited to see a developer really trying to explore the benefits of HTML5 and of course it will never stop being impressive to me that a game that looks this good can run in a freaking web browser. It’s not clear if Mad World will be launching on all platforms alongside the Steam release this fall, or if it will be earlier or later, but the game is pegged for a 2018 release so we should all be able to play it on whatever the heck platform feel like at some point this year.
We’re heading back to Austin for SXSW 2018. Last year Xperia Touch was the star of the show, this time we’re packing an Xperia XZ1, 3D Creator and a robotic arm in our suitcases.
From Saturday 10th until Tuesday 13th March, Sony will host the ‘WOW Studio” inviting visitors to try out some of our most exciting prototypes and previously unseen tech, along with our popular 3D Creator feature.
Our 3D Creator showcase will bring the joy of 3D creation to each visitor as a robotic arm wielding an Xperia XZ1 will scan and create 3D renders of guests heads, who will each receive a video to view on their smartphones and share their experience.
State of the art VR technology will be on display as visitors have the chance to face off in a penalty shoot out against a world-class goalie. Festival-goers will even be able to star in their own movie as Sony’s Free-Viewpoint Visual Technology works to create 3D avatars for users to star as the lead in their very own short film.
Click here to find out more about Sony’s WOW Studio and our other exhibits.
Nowadays platform agnosticism is pretty common and it’s not surprising to see games releasing on a variety of platforms. In the case of Death Road to Canada [$ 11.99], it was sort of a weirder situation. You see, the game was originally envisioned as a mobile title but ultimately launched first on Steam Early Access since it was much easier to gather feedback and iterate with updates on that platform. Following lots of optimizations, tweaks, and content updates, Death Road did make its way to iOS in March of last year and then Android the following October. Since then both the desktop and mobile versions have been receiving updates and new content, but that has led to console people hollering about wanting the game on their platforms of choice. Today that dream is coming true as UKIYO Publishing has announced a partnership with developers Rocketcat Games and Madgarden to bring Death Road to Canada to Nintendo Switch, Microsoft Xbox One, and Sony PlayStation 4 this April.
In case you’ve been living under a rock (or you somehow didn’t read this headline), we chose Death Road to Canada as our Game of the Year for 2017 and couldn’t be happier to see it arriving on even more platforms so even more gamers have a chance to experience this wacky adventure. That old saying “It’s about the journey, not the destination” is like a perfect description for Death Road. Sure, your ultimate goal is to make it from Florida to Canada to escape the zombie apocalypse, but it’s more about the things that happen to you and the characters you meet along the way than it is about making it to your destination. In the same way that fans of roguelike games love swapping stories of freak incidents or particularly harsh deaths, Death Road will fill you with tales you can pass down for generations. That’s why the inclusion of a “couch co-op” mode in the console versions is such a great idea, as these types of adventures are best enjoyed with friends. It’s just a ton of silly fun, so if you’ve always wanted to play some Death Road to Canada on your console of choice, you’ll have that opportunity this coming April.
After rumors circulated for years that it would be coming to mobile, this past November Greenheart Games’ fantastic simulation Game Dev Tycoon [$ 4.99] really did arrive on the App Store. In it you’ll open up a game development business and create all sorts of games in the hopes of bringing happiness to your customers and maybe even turning a profit while you’re at it. Game Dev Tycoon was heavily inspired by Kairosoft’s all-time classic Game Dev Story, but offered up a different enough spin on the formula that it was a welcome arrival on iOS. We loved it in our 5 star review and also made sure to include it on our list of the Top 100 Games of 2017. Now our Android friends will be able to get in on the fun as well when Game Dev Tycoon launches on Android on January 31st.
Back when Game Dev Tycoon was just a desktop game you may remember it making headlines due to its extremely novel and amusing take on anti-piracy protection. Basically Greenheart released a special cracked version of their own game and uploaded to pirating sites themselves. This version was essentially unwinnable, as at some point during your game dev career your games would be pirated so much you’d start hemorrhaging money and eventually go bankrupt. Being that Android is a much easier platform to pirate games on than iOS, I’m curious if Greenheart has anything sneaky up their sleeves in preparation for the Android launch. I guess we’ll just have to wait and see, but remember kids, pay for those games! And of course check out Game Dev Tycoon when it hits Android on the 31st.
In their Trends vs. Technologies 2016 report, Capita Technology Solutions found that 78 percent of individuals surveyed acknowledged that keeping up to date with latest tech trends is vital or very important. More and more, technology such as AI, big data, and virtual and augmented reality are enabling companies to streamline their processes, gather critical analytics, and establish lean operations. And those that aren’t taking advantage of the benefits of these new capabilities are going to be left behind by their competition. If I wanted to, I could fill a book with the slew of innovations available to businesses. For…