Samsung Notebook Odyssey Z Gaming Laptop with 15.6-inch Full HD display, GeForce GTX 1060 graphics, 16GB RAM announced

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Samsung Electronics today announced Notebook Odyssey Z Gaming Laptop with 15.6-inches 1080p display, up to 6GB GeForce GTX 1060 GPU, up to 16GB RAM. It comes with thermal management hardware; an in-built Z AeroFlow Cooling System consists of three key components; the Dynamic Spread Vapor Chamber, the Z AeroFlow Cooling Design and the Z Blade Blower. It is powered by the 8th generation Intel Core i7 processor with 6 cores and 12 threads and supports latest DDR4 memory with a bandwidth of 2,400 MHz. The Notebook comes with a refined keyboard with Crater Keycaps that deliver improved precision and comfort and the new Touchpad design, which is located to the side for a more desktop-like feel. It also comes with silent mode option to focus on what you do with the fan noise able to reach as low as 22 decibels. The Dynamic Spread Vapor Chamber covers both GPU and CPU from edge to edge for optimal heat management; the Vapor Chamber is aided by Z AeroFlow Cooling Design, to efficiently push cold air to the hottest parts of the device above and below simultaneously, while pushing out heat air from the vents. Samsung Notebook Odyssey Z Gaming Laptop specifications 15.6-inch (1920 x 1080 pixels) Full HD display 8th Gen …
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How To Change PUBG Mobile Graphics, Resolution Settings, Fix Lag, More

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Here’s how you can configure PUBG Mobile graphics, resolution settings, fix lag, and more on your Android device.

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Apple Shares Recommended Graphics Cards and Chassis in New eGPU Support Document for macOS High Sierra 10.13.4

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macOS 10.13.4, released to the public yesterday afternoon, introduces official support for eGPUs (external graphics processors) on Thunderbolt 3 Macs. Alongside the release, Apple has published a detailed support document that outlines how eGPU support works and provides graphic card and chassis recommendations for use with your Mac.

One or more eGPUs can be used with the 2016 MacBook Pro and later, the 2017 iMac and later, and the iMac Pro, so long as macOS High Sierra 10.13.4 is installed. Apple has added eGPU support for graphic-intensive operations like using VR headsets, 3D gaming, and developing VR apps.


Apple’s support document outlines all supported eGPU configurations, with Apple recommending only AMD Radeon cards. There are no supported Nvidia cards.

It’s also worth noting that Apple has eliminated support for some cards that were supported during the beta, such as the AMD RX 560.

It’s important to use an eGPU with a recommended graphics card and Thunderbolt 3 chassis. And if you’re using a MacBook Pro, the eGPU’s Thunderbolt 3 chassis needs to provide sufficient power to run the graphics card while charging the computer.

Apple recommends AMD Polaris, Vega 56, and Vega 64 graphics cards, paired with a specific Thunderbolt 3 chassis. For the AMD Radeon RX 570, RX 580, and Radeon Pro WX 7100 cards (of which Apple recommends the Sapphire Pulse series and the AMD WX series), Apple recommends the following Thunderbolt 3 chassis:

  • OWC Mercury Helios FX3
  • PowerColor Devil Box
  • Sapphire Gear Box
  • Sonnet eGFX Breakaway Box 350W
  • Sonnet eGFX Breakaway Box 550W
  • Sonnet eGFX Breakaway Box 650W

For the AMD Radeon RX Vega 56 cards, Apple recommends the Sapphire Vega 56 and the XFX Vega 56 with the OWC Mercury Helios FX, PowerColor Devil Box, Sonnet eGFX Breakaway Box 550W, or Sonnet eGFX Breakaway Box 650W.

The Sonnet eGFX Breakaway Box 650W is the only chassis recommended for AMD Radeon RX Vega 64, Vega Frontier Edition Air, and Radeon Pro WX 9100 graphics cards, while the only recommended all-in-one eGPU product is the Sonnet Radeon RX 570 eGFX Breakaway Puck.

For the MacBook Pro, eGPUs and accompanying TB3 chassis must be able to provide sufficient power to run the graphics card while also charging the computer. In the case of the 15-inch model, that means the chassis needs to support at least 85W of charging power.

Apple says eGPU support has been designed to accelerate Metal, OpenGL, and OpenCL apps that benefit from more graphics power, and not all apps will support eGPU acceleration. Apple says eGPUs will work with most of the following types of apps:

  • Pro applications designed to utilize multiple GPUs
  • 3D games, when an external monitor is attached directly to the eGPU
  • VR applications, when the VR headset is attached directly to the eGPU
  • Pro applications and 3D games that accelerate the built-in display of an iMac or MacBook Pro. (This capability must be enabled by the application’s developer.)

Multiple eGPUs can be used together, but Apple recommends users connect eGPUs directly to the Mac instead of daisy-chaining them through another Thunderbolt device or hub.

macOS High Sierra 10.13.4 does not support eGPUs in Windows using Boot Camp, when the Mac is in macOS Recovery, or when system updates are being installed.

Related Roundup: macOS High Sierra

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Fortnite Mobile On iPhone X Vs Xbox One X Graphics Comparison

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Here’s Fortnite mobile on iPhone X Vs Xbox One X graphics comparison video pitting the mobile version of the game against the console version.

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Android Auto v3.1 prepares to show message previews and HD graphics [APK Teardown]

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Android Auto has been making a lot of news lately with preparations for wireless projection support and recently enabling users to unlock a phone while it’s connected to the car. The latest version began rolling out earlier today, and it’s coming with a few smaller changes already live, plus a few clues about settings that may become available to us in the future.

What’s New

Unofficial Changelog: (the stuff we found)

  • System information available by tapping on version number
  • Developer mode now shows values for multi-select settings

System info

 

If you ever run into an issue with some software, developers will often ask about some system details while they’re diagnosing the problem.

Read More

Android Auto v3.1 prepares to show message previews and HD graphics [APK Teardown] was written by the awesome team at Android Police.

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Apple debuts new iTunes promotional graphics with iOS-style star icon

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Apple in an email to iTunes Affiliate Program members on Tuesday announced the introduction of revamped promotional assets including a new badge, text lockup and iTunes star icon, the latter being a play on the iOS 11 iTunes app.
AppleInsider – Frontpage News

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Khronos Group ships tools bringing Vulkan graphics API to iOS and MacOS

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The Khronos Group has released new open source tools that allows the Vulkan API, a 3D graphics API, to work on iOS and macOS, a move that can make it easier for developers to port games to Apple’s hardware from other platforms, while still taking advantage of technologies like Apple’s Metal graphics API.
AppleInsider – Frontpage News

Vulkan graphics will enable faster games and apps on Apple platforms


The Khronos Group, a consortium of hardware and software companies, has announced that the Vulkan graphics technology has been ported to Apple’s platforms, allowing games and apps to run at faster performance levels on Macs and iOS devices.

That’s a small victory for open platforms, and it should make a lot of Apple consumers happy. The Vulkan working group’s portability initiative has been working with Khronos members Valve, LunarG and The Brenwill Workshop to enable Vulkan applications to be ported to Apple platforms.

The portability group has provided a collection of open source tools, software development kits (SDKs), and runtime libraries to enable Vulkan development on MacOS and deployment on MacOS and iOS platforms. Valve has ported Dota 2 using the Vulkan tools on MacOS to achieve significantly higher performance than native OpenGL drivers.

Above: Porting Vulkan to Apple.

Image Credit: Khronos Group

“We have been running substantial production loads through the Vulkan tools on Mac, including Dota 2 which is now running faster than the native OpenGL version,” said Pierre-Loup Griffais at Valve, in a statement. “These efforts are aimed toward reducing development and porting costs for any developer supporting multiple platforms.”

The Khronos Vulkan Portability Initiative continues to refine and define a universally portable subset of Vulkan 1.0 that can be run at native performance levels over Metal and DirectX 12 drivers.

Above: The drive for universal portability for Vulkan.

Image Credit: Khronos Group

Released into open source today is the MoltenVK library from The Brenwill Workshop, which translates calls within the Vulkan portable subset to underlying Metal calls on MacOS and iOS. MoltenVK uses the open source SPIRV-Cross cross-compiler to translate Vulkan shaders into underlying native code formats.

“With MoltenVK, we’ve worked hard to bring a consistent Vulkan-based API to macOS and iOS while maintaining the performance improvements required by modern game developers,” said Bill Hollings, president of The Brenwill Workshop, in a statement.

Also available today is the open source LunarG Vulkan SDK for macOS on LunarXchange, which enables developers to build, run, and debug their Vulkan applications on the Apple Mac platform. The LunarG SDK for macOS provides loader and validation layers, which allows programmers to check their code for correct API usage. LunarG will continue to evolve the macOS SDK to add additional tools and features.

Above: Vulkan supporters

Image Credit: Khronos Group

“Running Vulkan applications on Apple platforms has been the number one request from developers and today’s release of the MoltenVK runtime and LunarG macOS SDK brings that capability to life,” said Neil Trevett, vice president at Nvidia and Khronos Group president, in a statement. “Developers are invited to download the open source Vulkan Portability tools today and provide feedback via Vulkan Ecosystem GitHub Issue. The Vulkan Portability Initiative will continue to strengthen the infrastructure and tooling around bringing Vulkan capabilities to multiple Metal and DX12 platforms – our long-term goal is to enable portable Vulkan code to be executed on any platform that developers care about.”

In an email, Trevett said, “Efficient access to graphics processing unit (GPU) acceleration is increasingly essential, not just for 3D rendering in games, augmented reality and virtual reality but also for computing and neural network acceleration. Many applications deploy across multiple platforms, and if they are forced to use multiple GPU applications programming interfaces (APIs) it significantly increases porting costs and adds friction to innovation. Vulkan is already portable across mobile, desktop and cloud, but these tools bring Vulkan applications to MacOS and iOS to fulfill the number one portability request from developers. Enabling Vulkan applications on Apple platforms brings Vulkan closer to being a universally portable API available on all GPU-enabled platforms.”

Apple – VentureBeat

Intel’s new graphics drivers automatically optimize game settings

Intel is introducing a new feature for its processors with integrated graphics, allowing games to be automatically optimized on systems. The feature is similar to Nvidia’s GeForce Experience, an application that’s designed to tweak game settings so they work best on a laptop or PC. Intel’s new graphics control software is particularly useful on laptops that aren’t really designed to run games, and it works on all Skylake or newer processors.

PC World reports that this new driver update includes support for Intel’s new Kaby Lake G chips that have AMD’s Radeon Vega graphics built in. Dell and HP are both launching laptops with these new processors, and they should be a lot better for gaming. Battlefield 1, Battlefield 4, American Truck…

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