VICE News Posts a Glimpse of What It’s Like to Be a Part of Train Jam 2018

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As anyone who is a regular reader of TouchArcade probably knows, we took part in Train Jam 2018 leading up to our week at GDC 2018 last month. If you’re unfamiliar, Train Jam began five years ago and is the brainchild of developer and all around game industry bright spot Adriel Wallick and it tasks developers traveling to GDC to create a game in the 50+ hours it takes to ride an Amtrak train from Chicago to San Francisco where GDC takes place. The jam has only grown each year since it began, and this year’s Train Jam sold out an entire train’s worth of people, which equals roughly 340 riders. The folks from VICE caught wind of Train Jam and decided to tag along for the ride too. The result is this 6-minute video which captures some of the people jamming on the train and their stories, some of the gorgeous scenery, and the all-around great vibes of the entire event.

While the above video is a really cool snippet of Train Jam 2018, it definitely doesn’t encompass everything, and in all honestly you could easily make a 90-minute documentary about the event and still not be able to touch on everything. Eli attended Train Jam last year and gushed so much about it he convinced me to give it a shot this year. I was hesitant, as I live near San Francisco and so I’d be flying all the way to Chicago just to ride back on a train to where I came from, which seems a bit absurd. Also, GDC by itself is such an exhausting event to cover that tacking on an extra 5 days to allow for Train Jam wasn’t something I was overly thrilled about. However, boy am I glad I listened to Eli. Train Jam is one of the best things I’ve done in my life, and I’m going to try my best to be able to go each and every year. If the above video looks like fun to you then keep an eye out for tickets going on sale for next year’s Train Jam likely in early 2019.

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Take a First Glimpse of ‘Fortnite: Battle Royale’ iPhone X Gameplay in the Latest Official Reveal Trailer

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Unless you’ve been living under a rock, you’ll likely be well aware of Fortnite: Battle Royale’s exciting mobile reveal last week and what a huge statement this means for iOS as a gaming platform. Unfortunately, that is exactly me – it seems taking a few days of online detox has happened to coincide with the iPhone announcement of the decade. Don’t fear, as I’ve spent the past five minutes catching up with the extensive coverage we’ve shared with you here on FortniteArcade, and the hype train is not slowing down anytime soon. Yesterday, the official mobile trailer for Fortnite was released, which showcases the game in all of its hilarious cartoon glory, as well as giving us a first glimpse of gameplay on the iPhone X and how the controls may work in action.

The coolest feature of the Fortnite trailer is undoubtedly how slick it all looks in action. Anyone still cynically wondering whether this will be a full version of the PC and console title should really have their questions answered here, and I’m quite impressed by how fluid the framerate is and also how the graphics truly pop on the smaller screen. Of course, the virtual controls will likely make or break Fortnite for many gamers, and while it’s hard to discern too much from the glimpses in the trailer, those lucky enough to play the title in the video seem to be having little difficulty in manipulating their avatar. I doubt we can look into this too much, but at the very least this mobile reveal trailer is yet another reason to be incredibly excited for Fortnite on iOS. Sign up for the Invite Event today, and whether you’re Team #Fortnite or #Fortcraft, let us know your impressions on the trailer on our Discord server.

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Project 77 is a fantastic art book that provides a glimpse into a massive universe

If you like science fiction or concept art, there’s a good chance that you’ve come across ArtStation. Founded in 2014, it proclaims to be a place for artists to show off their work, with artists like Maciej Rebisz, Kim Petersen, Raphael Lacoste, and many others posting their portfolios to the site. Now, the site is going beyond showcasing artwork online: it’s launching a series of art books by authors on the site. Last fall, it released Martin Deschambault’s Project 77, a neat blend of art and science fiction story telling.

High-concept art books have been growing in popularity recently — Swedish artist Simon Stålenhag recently funded and released his latest art book, The Electric State, through Kickstarter, while Gregory Manchess’s…

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Apple to give first glimpse at iPhone X sales with Q1 2018 earnings on Feb. 1

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In what is expected to be Apple’s biggest and most profitable quarter ever, the company will report the results of its first fiscal quarter of 2018 after markets close on Thursday, Feb. 1.
AppleInsider – Frontpage News

Apple Just Gave a Rare Glimpse Into Its Self-Driving Car Technology

Apple has been extremely quiet about its self-driving car project, but the veil of secrecy might slowly be lifting. On Friday, Apple researchers gave a rare presentation of some of the machine-learning tech they’re developing.

Ruslan Salakhutdinov, Apple’s AI director, discussed several of the company’s machine-learning projects related to self-driving vehicles at the Neural Information Processing Systems conference in Long Beach, California. Reportedly, Apple’s presentations were meant to show off the technology it’s been working on — and to attract potential recruits, according to the MIT Technology Review.

One of Apple’s projects, which Salakhutdinov showed off at the conference, was a method for training systems to recognize pedestrians and other vehicles from 3D point cloud information. Interestingly, Apple first disclosed this technology in a research paper it had published online last month.

But Cupertino revealed other previously undisclosed technology at the conference, too. One project was a system for identifying and classifying different objects using cameras mounted on a vehicle. Another system used similar camera footage to precisely pinpoint and track a self-driving vehicle’s position.

This technique, as Technology Review points out, is known as simultaneous location and mapping, or SLAM. And while it can be used for self-driving vehicles, it also has potential uses in the augmented and virtual reality spheres.

Apple’s self-driving car project has been a closely held secret for years (the company has never publicly acknowledged the tech). But details about the so-called Project Titan have still leaked, and Apple CEO Tim Cook even confirmed the rumors in an interview with Bloomberg earlier this year, stating that the company is “focused on autonomous systems,” which he calls the “mother of all AI projects.”

During Apple’s presentations, another AI researcher, Carlos Guestrin, spoke about other machine-learning projects at Cupertino. Guestrin is Apple’s Seattle-based director of machine learning, and joined the company after Apple acquired his startup, Turi, last year. Those other projects included the advanced facial recognition system that powers Face ID, as well as a new tool called Turi Create that’s designed to make machine-learning easier to perform.

Apple is one of the foremost researchers in machine-learning and AI technology, but the company has been famously secretive about its developments in the field. Until fairly recently, Apple’s researchers were barred from publishing their work so as not to tip off its competitors about future products or services.

Despite that, Guestrin reassured his colleagues and potential recruits that working at Apple does not mean that their research work won’t be published. As evidence of that, Apple launched a new blog called Machine Learning Journal, which it has expanded on and detailed several of its AI-related technologies and projects.

Still, the company only reveals a small amount of its research when compared to other AI giants like Google and Facebook. So it’s likely that Apple is working on some interesting things, unbeknownst to the public.

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Watch the first behind-the-scenes glimpse for MGM’s digital-only Stargate prequel

At San Diego Comic-Con, MGM announced that it was launching a new Stargate streaming service called Stargate Command, and that it would be creating an original show for the service. At Stan Lee’s Los Angeles Comic Con, the studio teased our first look at the upcoming show.

Stargate Origins will be a prequel to the original film and followup television franchise. This two-minute featurette shows off the first week of production, with a small tent city and offices for a young Catherine Langford (played by Ellie Gall).

There’s no real hint as to what the show will be about, other than that it’ll have some action in a desert environment. The show is expected to launch sometime before the end of 2017 on Stargate Command, and from this early…

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Apple to report Q4 2017 earnings on Nov. 2, first glimpse at iPhone 8 sales expected

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Apple on Monday announced it will reveal quarterly earnings for the fourth fiscal quarter of 2017 on on Nov. 2, with the forthcoming expected to include a slight boost from iPhone 8 and 8 Plus sales.
AppleInsider – Frontpage News

Get a glimpse of the music behind ultra-hard platformer ‘Cuphead’

Cuphead will probably be equally remembered for two things: Its already-infamous punishing difficulty and its gorgeous hand-drawn look. But folks shouldn't count out its delightful big band/swing soundtrack, which pairs perfectly with the game's 1930…
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