Let Sony’s favorite developers help pick your next game

Four years on and the PlayStation 4's digital storefront is pretty well stocked. But finding more obscure stuff to buy isn't the easiest and the search function kind of sucks. As a way of addressing that on the store's web version, Sony is introducin…
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The Finger Spinner iOS game is about free-to-play monetization, not fidget spinning

Fidget spinners are the most important thing happening in our culture right now, so it’s only natural that a free-to-play iOS game called Finger Spinner is at the top of the charts.

To save you the trouble of downloading it and finding out: yes, it’s bad. It’s not just that it’s low quality; it’s bad in a moral sense, too.

Here are the basics: there’s a fidget spinner on the screen, and you swipe to spin it. But! You only get a few swipes, and then you watch the spinner (quickly) lose momentum. You get coins for however many spins you managed, and then you use those coins to upgrade your fidget…

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How Anker is beating Apple and Samsung at their own accessory game

Steven Yang quit his job at Google in the summer of 2011 to build the products he felt the world needed: a line of reasonably priced accessories that would be better than the ones you could buy from Apple and other big-name brands. These accessories — batteries, cables, chargers — would solve our most persistent gadget problem by letting us stay powered on at all times. There were just a few problems: Yang knew nothing about starting a company, building consumer electronics, or selling products.

“I was a software engineer all my life at Google. I didn’t know anyone in the electronics manufacturing world,” Yang tells me over Skype from his office in Shenzhen, China. But he started the company regardless, thanks in no small part to his…

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