There’s more to come too, with some handy tips and tricks to get you into the swing of things, as well as more detailed looks at the maps and modes. So make sure to keep coming back to 148 to check out our latest content.
Back in August of 2016, developer Michał Walaszczyk released Tap Hero [Free], a twitchy arcade game that challenged your left/right dexterity in a similar fashion to games like Timberman [Free] and many others. It also had some gorgeous pixel art and a great “feel” to the mechanics, and we enjoyed Tap Hero enough to award it our Game of the Week when it released. Now Walaszczyk has taken it upon himself to learn Unity and jump from 2D pixel art to full 3D polygons for his next release. The upcoming game is called Agent Wonky, and it too has a similar twitchy style to Tap Hero in that you’ll be blasting away bad guys approaching from either side of the screen, but you’ll do this by matching the direction and type of swipe that each bad guy has floating above his head. It’s a mechanic that reminds me a lot of the fantastic The Firm [Free], as some enemies have red colored arrows over their head which indicates you’ll need to swipe in the opposite direction that the arrow points to, and that’s the type of thing that will twist your brain into knots as the speed of the game increases and the pressure mounts up. Here’s a few gifs showing what Agent Wonky is like in motion.
That top gif is a sample of the general gameplay, the second gif is a look at the many unlockable characters in the game, and the bottom gif is a look at what happens when you mess up a swipe: Basically Agent Wonky gets scared and runs away arms flailing. Since mid-November when Walaszczyk first announced Agent Wonky he’s been keeping a developer blog going in the thread in our forums, and this is the exact type of thing I love seeing on TouchArcade. You can see what humble beginnings the game started from, and then over the course of months you’ll see vast improvements until finally the game is in a very playable state and is even at the point of needing beta testers. That’s pretty much where Agent Wonky is at now, so if you’re interested in testing the game drop by that forum thread and let the developer know. There’s also WAY more gifs and information about the game to check out there too. Hopefully a lot of testers sign up and whip the game into shape so it won’t be too much longer before we’re all enjoying some Agent Wonky silliness.
Athletes doing Fortnite [Free] dances in celebration has just one pro, as Xander Bogaerts of the Boston Red Sox did the “Take the L” emote dance after hitting a double on Opening Day. He’s perhaps the most prominent athlete to drop a Fortnite dance after the UMBC bench was dropping dance moves during their upset of #1-seeded Virginia.
Bogaerts didn’t go all out in his dance, which is sad for us not getting to see a grown man do a ridiculous dance, but good because the Rays would probably hit him with a pitch next time he was up. You know, because baseball is a sport for mature adults, and when somebody does something you don’t like, you hit them.
However, whether it was the baseball gods punishing a player having fun, or the Fortnite gods punishing Bogaerts for his half-measure dance, the Rays got their revenge as they beat up on the Sox bullpen to make the Red Sox take the L on Opening Day. This should serve as a lesson to Fortnite players: don’t do your dances while the result is still unsettled, because egg might be on your face afterward. Also, go whole hog. Have a boombox play that ridiculous circus music while you do the dance. Just make sure one foot is on the base while the other leg goes up, or do it after a home run, but make sure you wear a literal suit of armor the next time you come up to the plate, because the pitcher will try to hit you. Glory ain’t cheap.
Of course, the counterpoint is the story of when NBA player Ben Simmons tried to convince the Minnesota Timberwolves’ Karl-Anthony Towns to stay up and play PUBG with him by pointing out that they’re playing the garbage Atlanta Hawks the day afterward. Not only did the T’wolves win, but Towns set a team record for points in a single game with 56!
So, I don’t know if there’s a lesson here, necessarily, other than “sports are fun but will also devastate you emotionally.” Also, maybe PUBG needs dances if it’s going to take the crown back from Fortnite.
It seems like only last week that we were at GDC 2018 checking out the new game called ThunderDogs from Beat Street [Free] developer Lucky Kat, and in fact it WAS just last week! This new game follows in the footsteps of the .io multiplayer game craze, but has a level of polish that you don’t typically see in the genre. It’s a dogfighting game that takes influence from games like Starfox and Luftrausers, and it’ll have you manning an aircraft and zipping around trying to shoot down other players while collecting different power-ups and hopefully avoiding being shot down yourself. Here’s a pretty kick ass animated gif showing the frantic action of ThunderDogs.
At the time we saw it last week, ThunderDogs was pegged to be about a couple of months away, and now Lucky Kat is at the point where they’d like to recruit some beta testers to get some feedback and get the game in shape for release. If you’re interested in testing this one, visit the thread in our forums where you’ll find a link to sign up for beta testing. In case you missed our hands-on demo from last week, be sure to check that out for a more in-depth look at a work-in-progress version of the game, and hopefully ThunderDogs will be arriving in just the next couple of months.
“Machine learning” and “neural network” are familiar terms to anyone who follows what Google is up to these days, but they may not be the most accessible or comprehensible concepts for the masses. And that’s fine — you don’t need to have a firm grasp of machine learning to enjoy better photos or keyboards, for instance. Still, Google has been quietly showcasing ways for users to get more hands-on with these concepts, and the latest such experiment is a game called Emoji Scavenger Hunt.
The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn’t necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable “best” thing. Instead, it’s more just us picking out the single game out of the week’s releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one.
These picks might be controversial, and that’s OK. If you disagree with what we’ve chosen, let’s try to use the comments of these articles to have conversations about what game is your game of the week and why.
Without further ado…
After making a splash on consoles and PC last year, developer CMGE have brought their atmospheric 3D platformer Candleman [$ 2.99] to the App Store. Not being familiar with the game on other platforms, I wasn’t quite sure what to expect when I finally put my hands on Candleman on iOS this week. I knew that it looked really cool in its screenshots, but those also led me to believe that this would be some sort of auto-runner game. Not the case! This is in fact a full-movement platforming game, and while it doesn’t necessarily break any new ground in the genre, its platforming is solid and built around a really cool mechanic, and the game just oozes charm left and right.
In Candleman you play as a little sentient candle who is struggling to figure out who he is and why he is on fire. After you come to life you’re left to explore a very detailed but VERY dark world. The way lighting is used in this game is top-notch, and that cool mechanic I mentioned earlier is your candle man’s ability to light his wick on fire, lighting up the area you’re in or activating certain items. There’s a catch, though. You only have ten seconds total of light up time before your wax melts away, so using your own flame sparingly is part of the challenge in Candleman.
While the game doesn’t break any new platforming ground, the level designs here are strong and the simplistic controls help that shine. You run around using a virtual joystick and swipe to jump, and holding down on the screen lights your flame. There’s a purity to the entire game being just running and jumping, and before that has a chance to ever get stale the game does throw some interesting curveballs your way by using your flame mechanic. For example, certain platforms will only be activated by you lighting them up, and will slowly fade away until you light them again. This challenges both your platforming skills as well as your resource management skills, and it’s a lot of fun.
Candleman feels first and foremost about story, characters, and atmosphere, with the solid platforming and lighting mechanics there to string everything together. The only major drawback to the mobile version is that what’s available right now is only 6 of the normally 12 chapters of the full game. I’m not sure why they decided to split it up that way, but the rest of the chapters should be arriving at some point this year.
It’s not clear if they’ll be added via free update or as paid DLC, but considering the game is already finished and on other platforms I doubt there’s a risk of them never releasing the rest of the levels. Plus, right where the iOS version finishes off feels like a self-contained story anyway, so it’s not like you’ll get the feeling of playing something that’s unfinished or unresolved. Still, I can’t wait to play the second half of Candleman.
That oddity is easier to swallow given that Candleman on iOS is available for a heavy discount until April 10. Three bucks will get you the first 6 chapters, and it’s a good 2 or 3 hours worth of gameplay. It’s still cheaper than the full game on other platforms which typically sells for $ 14.99. So, if you like platformers and tremendous atmosphere, and you’re not up in arms about waiting for the final chapters to release at a later date, I really can’t recommend Candleman enough as even just half of this game has brought me more joy and entertainment than some full games with dozens of more hours of gameplay.
The free-to-play Fortnite: Battle Royale has become a cultural sensation with a wide-ranging playerbase. How do we know? Because professional sports players won't stop mimicking the game's weird dances in real life. Maybe one day they'll be doing one… Engadget RSS Feed
Anime streaming network CrunchyRoll is making a video game based on the Is It Wrong to Try to Pick Up Girls in a Dungeon? series. The free-to-play Memoria Freese/Dan-Memo is available for both Android and iOS and will feature in-app purchases and an… Engadget RSS Feed
Late last month, Polish developer Lichthund and Canadian publisher Noodlecake unleashed the German-themed fury of Lichtspeer [$ 1.99] into the iOS App Store, nearly creating an international incident. We fell in love with the absurdity of Lichtspeer when we first saw a preview of it during GDC last year, and were a bit sad to see that the game was available on pretty much every platform besides iOS before finally launching a month ago. But the multi-platform fun doesn’t end there, as today Lichtspeer has also arrived on Android via the Google Play Store and the iOS version has received a free update which adds in Apple TV support. Yes, Lichtspeer on your Apple TV for free if you already own the iOS version. Do note that the Apple TV version requires the use of an MFi controller, and the iOS version’s MFi support has been improved as of this update just for good measure.
That’s not all, though, folks! For the first time since its pre-order discount offer, Lichtspeer is available at a discount on iOS and is half-off its normal price of $ 3.99 at just $ 1.99. That’s just two little dollars for a whole heap of German stereotypes and spear-throwing fun. In case you’re curious, we enjoyed Lichtspeer quite a bit in our review, though we did note that’s it’s a pretty darn difficult game. Depending on your gaming tastes, that can be a great thing, and I personally love Lichtspeer to pieces and feel that it shines best on the touchscreen as opposed to physical controls. So if you missed it when it first arrived, OR you’re on Android, OR you’re dying to throw some spears on your Apple TV, OR you were just waiting for a bargain, now is a great time to check out Lichtspeer on whichever dang platform you choose.
Card Quest is most easily described as a single-player roguelite dungeon crawler with card-based combat, and plenty of branching paths for you to choose from that should add a lot of replayability to the title.