If dog years are the equivalent of seven human years, I can’t even begin to comprehend how long App Store years are. It feels like we get a month’s worth of game announcements and releases practically every week, and while this is great for anyone starved of things to do, it also means many brilliant concepts and ideas get buried under the sheer volume of news. If we go back all the way to 2015, Viking Mushroom was one such game that really generated a lot of excitement and anticipation from our community – the beautifully animated cartoon graphics looked like you were playing a cartoon, and some tight platforming action made the overall package from developer MobGe a particularly enticing prospect. However, Viking Mushroom soon missed its 2016 release date, and news was relatively sparse on this promising upcoming platformer. It may have taken a while, but we finally have our update. Viking Mushroom has been reborn as a brand new game as Oddmar, and while it retains the abundant charm of its source material, it’s evident from the preview trailer that the game has come a long way over the past few years.
After the beautifully drawn and entirely over-the-top animated intro to Oddmar, the actual gameplay footage manages to keep this whimsical design and put it through a number of dramatically different environments. From dimly lit dungeons with ominous dark monsters flowing with blood, to grandiose environments with two huge goddesses in the horizon, Oddmar completely embraces its viking theme in every aspect of its design. The platforming action looks varied, from your typical obstacle-dodging action to more nuanced escapades on the back of beasts and other vehicles, and it’s clear the development time has allowed Oddmar to fully integrate its eclectic influences to the max. In terms of art style, Oddmar is a serious contender for one of the best looking games currently on iOS, and it’s encouraging to see the promise of Viking Mushroom translate perfectly to the 2018 App Store.
Considering the developer’s pedigree – which includes working on the equally pretty Leo’s Fortune [$ 2.99] – Oddmar is an incredibly safe bet for platforming and adventure fans alike. With a tentative Spring 2018 date, hopefully we finally see Oddmar reach the smaller screen sooner rather than later. Until then, let us know your impressions on our Oddmar forum thread, and with our Discord community on the official TouchArcade server.
Apple has found itself entwined in a number of legal battles over the years. While some were meritless from the get-go, lodged by so-called “patent only” firms merely out looking for their own slice of the big Apple — others ultimately rendered sweet justice in the company’s favor. Of course, we also can’t forget about the many legal battles Apple has fought, lost, and paid for, handsomely, and in some cases, perpetually, to this very day. Use the Right Arrow to Learn About 10 Epic Legal Battles That Cost Apple a Fortune.
Steve Jobs used to make fun of Amazon for not releasing specific sales figures for devices like the Kindle, which is somewhat comical given that Apple over the past few years has refused to divulge how many Apple Watch units the company sells every quarter. As for the reasoning behind Apple’s decision, the company’s initial explanation was that it didn’t want to provide competitors with any strategic information about its brand new wearable. Even if you buy that argument, it doesn’t really hold weight anymore given that the Apple Watch has now been around for nearly three years.
That notwithstanding, Apple certainly isn’t trying to mask underwhelming sales. Far from it, it seems as if the Apple Watch continues to grow in popularity with each passing year. Most recently, and thanks to the Apple Watch Series 3, cumulative Apple Watch sales have exploded in recent months. As Tim Cook explained during the company’s recent earnings conference call, Apple Watch sales during the recent holiday quarter were higher than they’ve ever been.
Shedding some more light on the company’s wearables business overall, Tim Cook during today’s annual shareholders meeting said that revenue from Apple wearables (which includes the Apple Watch, AirPods, and Beats headphones) is now approaching the size of a Fortune 300 company. As a reference point, Cook this past May said that revenue from Apple wearables was comparable to a Fortune 500 company.
Tim Cook just said he’s not a big fan of the word “wearables” but he brings it up on every earnings call 🤔 Says its approaching the size of a Fortune 300 company
— kif (@kifleswing) February 13, 2018
For some additional context, consider this: revenue from Apple’s wearables is now close to surpassing revenue from the likes of companies like Netflix and eBay.
Apple CEO Tim Cook provided a bit of color on the company’s wearables business during Tuesday’s shareholders meeting, saying combined Apple Watch, AirPods and Beats headphones revenue is nearing that of a Fortune 300 company. AppleInsider – Frontpage News
Apple ramped up its lobbying spend in 2017, shelling out $7 million to battle many of the regulations and proposed new laws issued by the Trump administration. Under Tim Cook, amount spent by Apple on lobbying efforts has more than doubled. However, while last year’s figure was a personal record for the company, it is […]
This week on a very spicy edition of The CultCast: Tim Cook is thrilled with the new U.S. tax overhaul, and has some exciting plans to spend Apple’s massive fortune. Plus: Forget other smart speakers — we’ll tell you why we’re now even more excited for HomePod. And stick around for our favorite movies, shows […]
Seventeen years ago, the UK’s then-biggest telecommunications company, BT, opened a pioneering new research incubator in Ipswitch, called Adastral Park. And… er… forgot to purchase the domain names. It’s a schoolboy error, and as a prank, a BT contractor called Ric Hayman bought them for the grand total of £20 (at the time, that was roughly $ 28). Predictably, the humorless suits at BT didn’t particularly appreciate his joke, and Hayman quickly found himself out on his arse, without a job. Hayman’s having the last laugh though, as the bundle of domains are now on sale for a cool ten Bitcoins.…
Lost Colossus [$ 1.99] by Game Stew Studio, the developer behind games like Tower of Fortune and The Lost Shield, is out now, so get ready for some retro robot warfare. As we talked about recently, Last Colossus is an ACT/RPG where you play as a commander who gains control of a giant robot after crash-landing on a war-torn planet. As me and other in our forums have pointed out, gamers love controlling giant robots. This simulation game spans 9 chapters, which come with plenty of different enemies and, of course, bosses that want nothing but to take you down. And the game offers 3 different endings that depend on the choices you make, which should offer more replayability for those who want their gaming bucks to stretch as much as possible.
The game has really cool retro-style art, which isn’t a surprise given the art in previous Game Stew Studio games. And Last Colossus is a premium title, which I know many of you will appreciate. The game is $ 1.99, and if you want to wait for some impressions before grabbing out, head over to our forum thread to see what others have to say.
Game Stew Studio has given us some great games, including Tower of Fortune, Devil Shard, and The Lost Shield, and now it’s getting ready to release its next game, Last Colossus, which looks really, really cool. As you can see in our forum thread, Last Colossus is an ACT/RPG game where you play as a commander who gains control of a giant robot after crash-landing on a war-torn planet. I mean, you had me at controlling a giant robot to be honest. This simulation game spans 9 chapters and includes a variety of enemies and bosses ready to make your life harder. And it even comes with 3 different endings, depending on the choices you make along the way.
If you know any of the previous work of this studio, then you won’t be surprised by how much the game nails a retro feel while not feeling dated. It really isn’t an easy thing to do, and many developers fall for slavishly mimicking older games without keeping in mind that they are making a modern game. Last Colossus looks great, and it’s releasing next Thursday, September 28th. Check out more about the game in our forum thread.
Apple and Google could be the biggest frenemies in tech. While they both compete like there’s no tomorrow, they also partner on some very specific deals. For instance, Google is paying a ton of money to remain the default search engine on iOS. As CNBC first reported, according to a Bernstein analyst, Google could pay as much as $ 3 billion a year just to remain the default option in… Read More Mobile – TechCrunch