Once an episode comes to an end, Netflix automatically starts playing the next one based on the sort of contents you like watching. Therefore, you don’t have to manually spend time in finding a hot show. But what if you don’t want the entertainment app to dish out movies without your approval? Not a big deal! You can choose to stop Netflix from playing episodes automatically.
One thing worth noting is that auto-play next is specific to each profile. For example, if you have multiple profiles and you wish to turn off autoplay for all of your Netflix profiles, you will need to head over to each profile to disable the post-play feature. Do note that you can’t disable post-play feature from within the entertainment app as it has to be done from Netflix’s website.
How to Turn Off Auto-Play in Netflix
Note: Post-play feature is available on the following devices:
Apple iPad 2 or later running Netflix app version 8.0.0 or later and streaming over Wi-Fi
Apple iPhone 4S or later running Netflix app version 8.0.0 or later and streaming over Wi-Fi
Android OS 4.0 (Ice Cream Sandwich) or later
Netflix App for Windows 8
Most Smart TVs, Blu-ray players, and set-top boxes
Step #1. Open a web browser on your device and head over to Netflix.com
Step #2. Now, you need to select the profile for which you wish to disable auto-play next.
It seems the cadence of episodic game releases on the App Store goes a little something like this: A game that follows a pay-per-episode DLC schedule will be released on the App Store, and it’ll cost money. As more episodes are released, the first episode goes free to entire new players into getting their feet wet in the series and then buying the rest of it. Telltale has been following this model for years now, and it seems Square Enix is following suit with Life is Strange [Free]. The whole first episode recently was made available for free, and it’s difficult to think of many people playing through it and not wanting to continue.
We reviewed the first episode when it was first released last year, and the basic premise of the game has you playing as a high school student with the unique ability to rewind time to alter the story. In some cases, fiddling with the timeline will result in good things, and sometimes the results will be terrible- Ya’know, like most time travel stuff.
The art style of Life is Strange is fabulous too, and even if you somehow don’t get sucked in by the story, it’ll be a quick (and now free) visual treat for you to enjoy. Definitely give this one a look.
I only recently played the first season of Batman – The Telltale Series [Free] on the Switch after dabbling into it on iOS a while back. I quite like it and it maybe my favourite thing from Telltale after The Wolf Among Us. Batman: The Enemy Within [Free] is quite nice like the first season with a lovely atmosphere and more. The Enemy Within will conclude on March 27th. This finale episode will launch on all platforms at the same time and you can expect two finales from it. It is good to see Telltale release the finale at the same time on all platforms unlike some of the previous episodes in some of their games.
Batman: The Enemy Within’s Season Finale premieres on March 27th and the episode is titled ‘Same Stitch’. This will have two different finales with two possible Jokers in the single finale episode. Before you ask, you can absolutely play The Enemy Within without playing the first season but I’d recommend playing it anyway if you can.
HomePod is a great sounding speaker, but lacks the smarts of a typical smart speaker. However, on the iPhone, Siri can do so much more and we’ve got a workaround for HomePod to allow custom podcasts commands for Siri.
The auto-play next feature on Netflix is great when you are binge-watching a show on a cold Sunday afternoon, making it so you don’t even have to touch the remote to watch the next episode of your new favorite show. Despite this undeniable benefit, I however find this feature to sometimes make me watch another episode even though I didn’t really want to. … Read the rest of this post here
When Life is Strange [$ 2.99] was originally announced back in 2014, it immediately shot to the top of my list of anticipated releases for 2015. Since then, I’ve played it multiple times across various platforms but had been constantly puzzled at the lack of an iOS version given the genre. I thought Square Enix and Dontnod Entertainment would’ve seen the value in putting their new adventure release on a platform where Telltale Games has seen success. Fast forward to today and we finally have Life is Strange on iOS and the port is mostly great.
Set in the fictional Arcadia Bay, you play as Max Caulfield in this adventure. Max is a high school student at Blackwell Academy and the story begins with her having a nightmare. This nightmare sets the pace for what is about to happen over the next few episodes but she has no idea yet. After waking up, you get your first glimpse at school life and are introduced to how interactions work here. I love the pencil and marker animated look the UI has here. In fact the tone of the full experience reminds me of a good indie film with some aspects borrowed from TV shows like The O.C. and Scrubs. Some of the dialogue is cringeworthy and I love it. After the opening section Max discovers her gift in a particular incident. You can rewind time and this plays a big part of the story.
Rewinding time isn’t just a way to redo decisions but a way to alter the story for the better or in some cases worse. There are some basic point and click adventure game puzzles here and some of them even require you to see a situation play out badly before using the time rewind to set things straight. I love how it affects dialogue letting you get a glimpse at all possible outcomes. Another great thing you will notice about Life is Strange is that decisions will actually make a big difference in the story as episodes go by. These aren’t just added for show.
Photography plays a big part of the experience as well. Max can use her camera at certain locations to take optional photographs. These act as collectibles here. Some of them are pretty obvious initially but there are some super obscure ones. I don’t want to spoil the locations or the photographs but I had to use a guide back when this originally released to get 2 of the optional photos. I encourage everyone to explore as much as possible because the locations here are very well done. Even the hallway has so many nice touches when it comes to small things like graffiti and flyers stuck on the walls.
I mentioned indie films before and this feel extends to the visuals as well. Dontnod’s visual direction here is stunning. There are obviously a few low resolution textures given this is a console port even on the iPad Pro I played on but the combination of the great lighting and the lovely art results in something memorable and great looking. On comparing it to the PS4 version I played before, characters have some low resolution assets but the overall feel is the same. It has been great replaying this on the iPad and iPhone. The only real complaint I have for visuals is the lack of proper lip sync. This was fixed to some extent through updates but it still isn’t great.
Music and voice acting are definitely the highlight of the experience here. The use of licensed music for the opening credits as you walk through the hallway is fantastic. This game reminded me how much I enjoy the use of licensed music in games when done well. While the tracks from Syd Matters and Jose Gonzalez are great, the icing on the cake is Jonathan Morali’s score. On its own, it could easily be the score for a film like Juno.
While the lip sync has some issues, the voice acting itself is great. Hannah Telle and Ashly Burch did fantastic with their roles here and it was hilarious listening to some of the cringey dialogue for the first time in over a year as I replayed this again.
Outside of the small visual issues, the iOS port has a few problems. For one, controller support is basically non existent. Pairing my Steel Series Nimbus and switching the controls in game to a Joystick control resulted in the controller only working for movement using the left analogue stick. Nothing else worked. Thankfully the touch controls are great but take some time to get used to. Moving in and out of rooms or moving to a new area resulted in some slowdown on my iPad Air 2 but the iPad Pro 9.7 could handle everything almost perfectly. Life is Strange supports seamless iCloud sync which I took full advantage of while playing on the iPhone 7. Another thing to note is Life is Strange runs full screen on both iPhone and iPad. There are black bars for cutscenes on iPad though since those were originally widescreen on the target hardware it launched on. The in game journal also has black bars on iPad since they couldn’t be bothered to redo the art for it for the iPad 4:3 screen.
Since this is the first episode, Dontnod did a great job with making me hate the episodic format upon release. The first episode literally had me craving for more and the wait for episode 2 was unbearable. You won’t need to worry about that because Episodes 2 and 3 are available right now via in app purchase with the remaining episodes launching early next year. I hope the visual issues and some performance issues are ironed out because this could end up being the best way to experience Life is Strange. The lack of proper controller support is baffling because this exists on multiple consoles. Out of all the point and click adventure experiences available today, Life is Strange is my favourite by a long shot. I hope this does well for Square Enix so they can port Life is Strange: Before the Storm as well.
The Walking Dead is back, and for us here at The Verge that’s an opportunity to examine just how effective the show can be in creating a complex villain. As played by Jeffrey Dean Morgan, big bad Negan has always been violent. But thanks to his man-baby antics, he’s stubbornly remained a comic book thug, never becoming the nuanced character the show so sorely needs.
Each week, I’ll be analyzing the show through its presentation of Negan: how he acts, how he delivers his jokes and threats, and most importantly, how his character develops in contrast to our supposedly-virtuous heroes. We’ll look at all the traits a villain is supposed to excel at, including those we detest, and boil it down into one single score on what we are calling the…
Doctor Who fans have waited nearly four decades for today. Shada — an episode that began filming in 1979 with Tom Baker as the legendary Time Lord — is finally finished and available to download (a DVD will be released in the UK on December 4th, an… Engadget RSS Feed
It’s been a long time since a Star Trek television show felt like it was really going where no one had gone before — or even to relatively infrequently visited places. Although the original 1966 series dared to feature an interracial kiss, the franchise as a whole missed the boat on LGBT representation until it was already mainstream. And between Star Trek: Enterprise and the reboot films, the Trek series has spent the last decade flailing around in lackluster retreads of its own tropes.
But in the November 12th episode “Into the Forest I Go” Star Trek: Discovery explored a subject that few mainstream shows have had the guts to tackle meaningfully: the rape and sexual abuse of men. The subject is even more important amid the current…
If you’ve ever watched the popular—and often creepy—TV show Black Mirror, you’ve probably seen its creators make the show feel futuristic while at the same time tethered to reality by (usually) iterating on existing technologies rather than inventing something that feels completely foreign to us. Well, the new game HQ Live Trivia Show [Free], from the creators of the now-dead Vine, gives me that exact feeling of watching a Black Mirror episode because it takes a technology—in this case mobile trivia games—and pushes it into a direction I hadn’t thought before. And it might just be a portend of things to come.
What’s the twist of HQ Live? The app is dormant for almost the whole day, but it comes alive at two times each day (3PM and 9PM ET) for close to 15 minutes. During that time, a live presenter asks questions, and, depending on how many you get right, you get cash prizes. The whole time the app is live, it displays a constant stream of comments from everyone else competing against you. And it really feels…weird for some reason. I can’t quite put my finger on why, but HQ Live feels like a breakthrough of sorts. It’s a multiplayer game, yes, but it’s the way it has become an event that makes it stick out from the rest. Give it a shot and let me know what you think.