Following the release of iOS 11.4 to developers and public beta users Apple this evening has pushed the first developer beta of macOS High Sierra 10.13.5. The update follows macOS 10.13.4, which included features such as enhanced eGPU support and more.
Days after the public release of iOS 11.3, tvOS 11.3, and watchOS 4.3, Apple has started testing for the next version of operating systems for iPhone, iPad, Apple Watch, and Apple TV, providing developers enrolled into its beta program the first releases of iOS 11.4, tvOS 11.4, and watchOS 4.3.1.
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To help app makers comply with the European Union’s upcoming General Data Protection Regulation, Apple on Friday announced it is providing new tools designed to help developers fulfill data requests made by users in the European Union or around the world…. Read the rest of this post here
“Apple rolling out developer tools to let users manage their iCloud data” is an article by iDownloadBlog.com.
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Apple today told developers that it is offering a set of tools to help them fulfill data requests made by users in the European Union or other places around the world to comply with the General Data Protection Regulation (GDPR) that goes into effect in May.
Following the implementation of the GDPR developers will need to comply with customer requests for accessing, managing, restricting, and deleting data. To facilitate this, Apple says developers can let users manage data that’s associated with an app and stored in iCloud by using native APIs and Web APIs.
You can let users manage data that’s associated with your app and stored in iCloud by using native APIs and Web APIs.
Providing User Access to CloudKit Data
Give users access to the data stored by your app on their behalf.
When a user requests a copy of the data associated with their Apple ID, it includes only the data that Apple maintains directly, such as documents in iCloud Drive. Data stored in third-party CloudKit containers are not included in any export that Apple provides. Developers should provide their own method for users to get a copy of data stored in their CloudKit containers.
Responding to Requests to Delete Data
Provide options for users to delete their CloudKit data from your app.
Apple too will be implementing new features to comply with the new European regulations. Starting in Early May, the company will introduce an updated Apple ID website that will allow users to download all of their data stored with the company.
Apple also plans to allow customers to use the site to correct personal information, disable Apple ID accounts, and permanently delete an Apple ID. These tools will be available in Europe first before expanding to other areas of the world.
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Following other news where Apple is complying with the GDPR, today the company outlines tools to help developers manage user data that is stored in iCloud.
Way back in December of 2015, Implosion – Never Lose Hope [$ 9.99] and VOEZ [Free] developer Rayark began teasing a gorgeous upcoming title called Sdorica – Sunset. It wasn’t clear at that time what type of game Sdorica was exactly, but that teaser did show some amazing artwork and animation and given the pedigree of this developer it was worth being excited for. After going quite for nearly two years, Sdorica soft-launched in September of last year and we finally got a glimpse of what the game was all about. To my surprise it was a matching RPG hybrid with a detailed story and, again, some seriously impressive visuals. Folks who took the soft-launched game for an early spin also had overwhelmingly positive things to say about it in our forums. Check out the most recent trailer for Sdorica to see how beautiful it is in action.
So, after such a long development period and a fairly lengthy soft-launch period where all sorts of adjustments and updates were released, Rayark is finally ready to launch Sdorica to the masses next month on April 19th. There’s a pre-registration campaign already in effect, which has reached nearly all of its milestones for unlocking in-game bonuses when the official launch happens. If you haven’t pre-registered yet then you can do so on the official website, and for Android folks you can also pre-register through the Google Play Store. Sdorica is launching on both iOS and Android on the same day, so whether you’ve had your eye on this one for the past couple of years or this is the first you’re hearing about it, be sure to mark your calendars as this feels like it’s going to be something really special.
Magic Leap is known for its secrecy. The company kept its One headset under wraps for years, teasing out details with ambiguous conference speeches and restrictive press opportunities. It should come as no surprise, then, to hear that developer units…
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Google has just announced a new developer preview for Wear OS, which it says brings Android P platform features to wearables. It includes a number of additions, such as a dark system theme, limited background activity, radio deactivation when the watch detects it’s not being worn, and so on. Downloads are available right now for the Huawei Watch 2 Sport and Classic.
The blog post highlights a number of new features.
Wear OS developer preview with Android P announced, now available for Huawei Watch 2 was written by the awesome team at Android Police.
Today, Google has released a developer preview for Wear OS (formerly known as Android Wear) by Google. The search giant has recently rebranded the operating system, perhaps in an effort to breathe new life into the otherwise neglected platform. The Wear OS developer preview is available only for the Huawei Watch 2 Bluetooth and it can be installed on either the Sport or Classic versions. This new preview is based on Android P and offers a bunch of changes that make the OS both more efficient with battery life and offer improved performance. In its blog post, Google highlights some…
When Apple launched the iMac Pro last December, virtual reality applications and content creation were headlining features for the high-end computer. Prior to that, the company focused on Metal 2 and VR-based content as major additions to macOS High Sierra during WWDC 2017, also announcing multiple game studios putting their support behind Mac-based VR experiences, like Valve and Epic using the HTC Vive headset.
Today, another VR studio backing Apple’s efforts in this space has become the focus of a new report by Ars Technica. The studio, called “Survios,” was approached by Apple to port its new software “Electronauts” to macOS, part of many VR apps aimed at showcasing the iMac Pro’s top-of-the-line capabilities.
In the new interview, Survios studio head Mike McTyre and software engineer Jason Meisel discussed the “nearly painless” porting process, what working with Apple was like, and the important distinction between Apple’s focus on AR vs VR.
According to Meisel, Apple focused on ease of portability and ensured that early VR Mac developers wouldn’t hit roadblocks during the porting process. Right now on Mac, VR experiences are supported using an optimized version of Valve’s SteamVR platform and Survios developed Electronauts in the Unity game engine, which “can build directly to a multitude of platforms” spanning macOS and Windows.
“Essentially, what they’ve done really well is that they’ve been working with Unity and with Valve to make that whole process of porting a game that already exists using Unity and just get it running on the iMac,” Meisel added.
Speaking on the topic of the small install base of an iMac Pro-only VR title, McTyre said that the studio noticed “a lot of passion” from Apple, and it’s clear that the Cupertino company is planning “a lot more growth” in VR moving forward.
We’re seeing a lot of resources on their end, a lot of effort, a lot of passion. They want to focus on this and work on this. So that might be true now, but that’s just the starting point. It starts here, and let’s see what they add on to that next… I truly believe that they’re going to put a lot more growth into that going forward beyond this. This is just a starting point.
To expand the support of VR on Mac computers, McTyre said that in a few years he hopes to see Macs launch with integrated GPUs that sport minimum spec requirements for VR. Right now, even the iMac Pro development kit includes an external GPU enclosure, and support for eGPUs will launch wide in macOS High Sierra 10.13.4. McTyre hopes this is just a stopgap solution for graphics-heavy apps like VR: “I do think we are not that far off from the built-in GPUs just being good enough to just, out of the box, play VR.”
McTyre also touched upon the difference between virtual reality and augmented reality, the latter of which has been more of a focus for Apple in recent years thanks to ARKit in iOS. Apple has been tied to potential future products that could use either AR or VR, but Survios is specifically focused on VR and McTyre said AR is just “not as far along yet as VR.”
The concept that AR is a version of VR but better, in my mind, is not true. It’s a different experience. Televisions did not make movies obsolete. Movies did not make books obsolete. Mobile gaming did not making console gaming obsolete, and console gaming did not make PC gaming obsolete. It’s all nonsense. We’ve been through this a million times over the last century. It’s a new medium, and AR and VR are different. Is there overlap, just like TV and movies have overlap? But they’re not the same thing.
For more details on Apple’s relationship with VR developers, be sure to visit Ars Technica and read the full interview with Survios.
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