The Galaxy S9+ you can’t buy is even faster than the iPhone X in real-life speed tests

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Galaxy S9 Plus vs. iPhone X Speed Test

The Galaxy S9 hit stores a few weeks ago, and that’s when the first reviews and comparisons with iPhone X popped up on YouTube, including the real-life speed tests that we were all expecting.

In one such video, we got to see the Snapdragon 845-powered Galaxy S9+ defeat the iPhone X in a regular speed test thanks to the extra bump in memory. It turns out that the Galaxy S9+ version you can’t buy in North America, the one that has an Exynos 9810 chip inside, is actually much faster than the iPhone X.

On paper, the iPhone X’s A11 wipes the floor with both the Snapdragon 845 and Exynos 9810 chips. There’s no question about it. But in these real-life tests, it’s the Galaxy S9+ that comes on top.

In the first EverythingApplePro clip, the Galaxy S9+ completed the two app-loading laps faster than the iPhone X. That’s even though the iPhone X won the first round thanks to its speed at processing 4K videos.

In case you’re not familiar with these speed tests, we’re looking at two phones that have the same app setup. Each phone has to load the same sequence of apps twice. The first lap measures how fast each phone goes through that particular app selection. The second lap then measures how fast each app opens from memory.

In the second video, available at the end of this post, the Exynos 9810 chip outperforms the A11 in the same 4K processing test, which means the Galaxy S9+ wins both laps. That effectively makes it the first Android phone to beat the iPhone in both tests, according to EverythingApplePro.

That said, the Snapdragon 845 is even faster than the Exynos 9810 when it comes to opening individual apps. It’s just that Samsung’s own processor seems to handle 4K clips better than Qualcomm’s chip. Watch the full video below, which include comparisons of boot speed, biometrics authentication speed, benchmarks, and wireless speeds.

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Can’t Unlock Mac Using Apple Watch? Here is the Fix

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Can't Unlock Mac Using Apple Watch

Due to some unknown hiccups, I can’t unlock my Mac with Apple Watch. How can I break the shackles and make the auto-unlock start working magically again?

There are a few simple hacks that can bring “Auto-Unlock” back into action again. Besides, you should also ensure that some of the basic things have been perfectly put in place. Let’s try out some quick tricks to fix the Auto-Unlock issue!

Can't Unlock Mac Using Apple Watch

Unable to unlock your Mac with your Apple Watch? Try These Solutions to Fix the Hurdle

Quick Takes:

It’s always good to take a look at the basic things to ensure they are all ideally set up before going for the holistic approach.

  • Make sure your Apple Watch is running watchOS 3 or later.
  • You must have a 2013 Mac or newer running macOS Sierra or later.
  • Ensure that you have enabled two-factor authentication for iCloud.
  • Your Apple Watch and Mac must have a passcode enabled.
  • Mac and Apple Watch must be linked with the same iCloud account.
  • Be sure that Automatic Login Is Disabled On your Mac. Click on Apple icon in the top left the corner of the screen → System Preferences → Users & Groups → lock button to make changes and then enter your system administrator password → click on Login Options and select Off from the Automatic login menu.

Reset the Radios on your Apple Watch and Mac

For Auto-Unlock to work smoothly, you must have Bluetooth and Wi-Fi enabled on your devices. If any of these two is turned off, it won’t work at all. Try giving the radios a fresh start!

On your Apple Watch:

Step #1. Swipe up from the watch face to access control center. Then, tap on Airplane Mode button to turn On the radios.

Turn ON Airplane Mode on Apple Watch

Step #2. Now, wait for sometime and then turn off Airplane Mode.

Turn OFF Airplane Mode on Apple Watch

On your Mac:

Step #1. First up, click on Bluetooth icon in the menubar and select Turn Bluetooth Off.

Turn Off Bluetooth on Mac

Then, wait for sometime and then turn on Bluetooth.

Turn ON Bluetooth on Mac

Step #2. Click on the Wi-Fi icon in the menubar and choose Turn Wi-Fi Off.

Turn Off WiFi on Mac

Now, wait for sometime and then turn on Wi-Fi.

Turn On WiFi on Mac

After the radios have been reset, you will be able to unlock your Mac. If you still haven’t crossed the roadblock, move on to the next solution.

Reboot Your Mac and Apple Watch

If the first solution didn’t resolve the problem, restart your device. Many a time, a simple reboot can fix some minor obstacles. There it’s worth giving it a chance as well.

On your Smartwatch:

Press and hold the Digital Crown and Side button at the same time to reboot the watch.

Press and hold Digital Crown and Side button at the same time to reboot Apple WatchMake sure to keep holding the buttons until Apple logo shows up on the screen.

On your Mac:

Click on the Apple icon on the menubar and then select Restart…

Click on Apple button on the menubar and then select Restart on Mac

Repair your Apple Watch

Hasn’t yet overcome the hurdle? Repair your Apple Watch. Agreed, it’s a lengthy process and requires a lot of patience. However, the fresh stance can get rid of the miscellaneous hiccups that might be preventing the information from being transmitted.

After you have repaired your smartwatch, re-enable Auto Unlock in your Mac’s System Preferences again. Then, it should start working.

Update OS Your Mac and Apple Watch

Outdated operating systems tend to go crazy at times and is to be really problematic for a lot of functions. Therefore, update your devices.

Update watchOS:

Step #1. Open Watch app on your iPhone and then select My Watch tab at the bottom.

Go to My Watch in iPhone Apple Watch App

Step #2. Now, tap on General → Software Update.

Tap on General and Software Update in iPhone Apple Watch App

Check out if there is an update waiting for you. Install the update if it’s there.

Check Software Update in iPhone Apple Watch App

Update OS on your Mac:

Step #1. Open Mac App Store and select Updates tab in the top left corner.

Open Mac App Store and select Updates tab

Step #2. If you find macOS software update, click to install it.

Click on Update to Install Latest Software OS on Mac

After the software update, you will, most likely, be able to overcome the issue.

Wrapping up:

Assuming, the problem is behind you! By the way, which of the solutions mentioned above clicked for you? Having your feedback would be nice.

Found this guide helpful? Download our iOS app and stay connected with us via Facebook, Twitter, and Google Plus to read more such stories.

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A prisoner is given a deal he can’t refuse in an excerpt from S.J. Morden’s sci-fi novel One Way

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Science fiction as a genre has long been obsessed with the possibility of reaching Mars, for both expeditions, such as Andy Weir’s novel The Martian, and colonizations, like in Kim Stanley Robinson’s Mars trilogy. A new novel, One Way, by S.J. Morden, falls in the middle: we’ve reached Mars, but now, we need to figure out how to build a civilization.

In Morden’s future, that monumental task is placed upon humanity, and governments have contracted companies to begin building the colonies for eventual habitation. While machines will do part of the work, some are willing to cut corners by sending a team of prisoners to help, putting their unused skills to work. Frank Kittridge is a convicted murderer and one of the eight sent to Mars. Each…

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You can’t learn design online

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Today, the number of online courses, online certificate, and degree programs, and the scores of eager students, has grown exponentially in all disciplines — design included. Suddenly, instead of moving to a costly design capital like New York or London, students can learn the basics from the comfort of their own homes. With a few classes under their belts, they can build out their portfolios, start interviewing, and land a great job. The rationale is perfectly sound. I may not be the most unbiased person to weigh in on the matter, as I teach design “offline.” But given that I…

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Can’t run Boot Camp in High Sierra? Here’s the fix!

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If you’re having problems setting up Boot Camp on your Mac running macOS High Sierra, here’s what you can do to try and fix it.

Boot Camp is the macOS solution for installing an alternative operating system on your Mac, letting the new OS run natively on your Mac rather than in a virtual machine. However, many macOS High Sierra users have reported trouble creating new Boot Camp partitions on the latest version of Apple’s operating system. For instance, perhaps you get an error telling you that your disk doesn’t have enough space, even though macOS has shown you that, indeed, there is enough.

There are a couple of reasons that this could be happening/. First, you’ve got local snapshots, backups of your Mac stored locally, rather than on your Time Machine disk. These backups are created quickly once every hour, and while activities like downloading files or installing apps shouldn’t be affected by their presence, for some reason, Boot Camp is.

The other problem that you might run into is some kind of file system corruption. Unfortunately, the only solution for this is the wipe your Mac and either perform a fresh installation of macOS or restore from a Time Machine backup.

Here’s what you can do to try to fix your problems with getting Boot Camp to work on macOS High Sierra.

How to delete local snapshots on your Mac

I’ve personally used this method to fix the Boot Camp problem. Unfortunately, it’s a little complicated and requires the use of the macOS Terminal app, but I’m here to walk you through it.

  1. Open Terminal on your Mac.
  2. Type sudo tmutil listlocalsnapshots / and press the Return/Enter key.

  3. Enter your password and press Return/Enter. Note that when you type in your password, nothing will appear inside Terminal, but it’s still working. Your local snapshots should be listed and look something like this: com.apple.TimeMachine.2018-03-21-103127. The important part of each backup is that date, which in this example is 2018-03-21-103127. You’ll need the date number on the end of each backup when you go to delete them in the next step.
  4. Type sudo tmutil deletelocalsnapshots 2018-03-21-103127 replacing the 2018-03-21-103127 with the date of the actual snapshot you’re trying to delete and press Return/Enter.

  5. Repeat Step 4 for any further snapshots you need/want to delete.

Of course, if you perform Step 2 and Terminal doesn’t list any local snapshots, you’re likely looking at a problem like file system corruption. In that case, you’re going to need to reset your Mac.

How to re-install macOS

There are a couple of ways to re-install macOS on your Mac. You can either perform a clean install, after which you can begin manually re-downloading apps and files, or you can re-install macOS and restore from a backup, such as those created by Time Machine.

Questions?

If you have other questions about or problems with getting Boot Camp to work on macOS High Sierra, let us know in the comments.

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We can’t allow privacy to be an afterthought with eye tracking

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No one can afford to think about this later.

The cool thing about the virtual reality conversations at GDC this year is how focused everyone seems to be on improving what we have now. Developers are having great conversations about what they have done wrong so far, and sharing best practices to ensure everyone’s next project has a better chance of survival. While these conversations are happening in the convention center, hardware people are off in different rooms showing people what features the next piece of hardware will have behind closed doors.

The big thing coming to VR headsets within the next year is eye tracking, and on a high level everyone should be very excited. Eye tracking is going to allow instant authentication into your collection of apps and services, but also improve every experience you have in VR right now. Your eyes will appear more realistic and human in social VR apps, puzzles will become faster and more dynamic, the world of interactive experiences is truly about to open up and some fun things are going to come out.

But it’s also important to remember this is being accomplished by giving some company somewhere unlimited and potentially very detailed access to your eyeballs. It doesn’t get much more personal than that, and it is important for every link in the chain responsible for delivering your eyes to those sensors to be involved in keeping this personal information safe.

It’s not hard to make eye tracking in this context sound deeply creepy, and quickly turn users off to this kind of feature.

We think about eye tracking in a couple of different ways right now. Some phone manufacturers are starting to use the front-facing camera and an infrared sensor to scan your irises as a way to unlock your phone. Apple’s Face ID tech can be used for dynamic eye tracking for some trippy visual effects in coordination with ARKit. Windows 10 supports eye tracking to navigate parts of the OS, while some game designers use it for more natural navigation in games. This tech has been slowly crawling to the foreground for a while now, but we could potentially see eye tracking as a standard in the next generation of VR headsets.

Qualcomm’s most recent VR Developer Kit (VRDK) includes a partnership with Tobii, the biggest name in VR-based eye tracking in the world today. Tobii is supplying the know-how, but Qualcomm is building these reference units for developers to build on while manufacturers work with Qualcomm to include this tech in headsets aimed at release next year. Which part of this chain takes responsibility for your safety? Qualcomm makes the reference design and encourages its partners to use this tech, but isn’t the manufacturer of record for the actual consumer product. The manufacturer is probably going to install a largely pre-made version of some other company’s operating system and rely on third-party SDKs to enable access to this hardware. Developers will take this information and build lots of exciting things, but it’s not immediately clear how this data is collected, handled, or stored.

In sitting down with Qualcomm this week, it was clear no one was really prepared to answer this question. Qualcomm doesn’t technically make the consumer product, but it is clearly highlighting eye tracking as a great potential feature. And with good reason, eye tracking can allow developers to collect “heat maps” to show where users are looking and interacting. That makes fine-tuning an experience much easier, making it possible to quickly make an experience much easier or much more complicated. It’s not hard to make eye tracking in this context sound deeply creepy, and quickly turn users off to this kind of feature. On the other hand, if privacy settings for this kind of feature is a simple on/off setting, it can quickly deprive users of a much more immersive experience.

With developers unable to access these features yet to see how much data they have access to, and manufacturers not yet announcing commercial products with these features onboard, the only company willing to discuss privacy in VR eye tracking is Tobii. While embedding sensors into the face area of a VR headset is fairly new, Tobii has seen tremendous success with its eye tracking camera for Windows 10. By default, this eye tracking tech does not allow the developer to access any images of the actual eye. Instead, the sensors convert your eye position into a set of coordinates, and the developers can use the coordinates for the appropriate positional data.

If you want access to more than the coordinates, you have to sign a very different agreement with Tobii. As Tobii’s Business Unit President Oscar Werner explained to us:

User privacy is very important to us. All of our standard license agreements with developers say that they cannot store or transfer eye tracking data, which is required for analytical use. If a developer wants to store or transfer eye tracking data they have to sign a special license with us. These special license agreements demand that the application clearly inform users that information is being used for analytical use, explain how it is being used, and require that users consent to such use.

Users will have the ability to agree to the use of data above and beyond simple coordinates being shared with developers before any information is offered, which is great. What this doesn’t address is eye authentication, something Qualcomm is boasting as a potential feature for partners to take advantage of. For that, SOMEONE IMPORTANT made it clear the eye image captured by Tobii goes into processing to generate the signal and the coordinate, and then is immediately destroyed. “The eye images are never transferred to developers or stored in persistent memory on the device. Developers only get the signal with gaze coordinates (where you look).”

It’s going to be a little while before we see eye tracking in VR headsets, and that’s exactly why we need to have this conversation right now. A slip up which exposes retinal scans from a batch of users isn’t something that should be allowed to happen in the first place. Every company involved in the process should be asked what specifically it is doing to keep this user data safe. And until we like the answer, we should keep asking.

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We can’t allow big tech companies thwart the ‘right to remember’

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The European Union recently adopted laws embodying a proposed “right to be forgotten,” to protect individuals from eternal memorialization of unfortunate past indiscretions. However, I feel it’s time to propose a complementary “right to remember,” to ensure that history cannot be erased or rewritten at the whim of those who control the systems we use to communicate, plan, and lead our lives. Recent court cases have shown that the largest, most powerful companies controlling the internet are willing to take extreme positions regarding their right to control data after it’s been made public. They abuse ambiguous, out-of-date US legislation such…

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‘Fortnite: Battle Royale’ Initial Impressions: I Can’t Believe How Well This Plays

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We were blown away earlier this month when Epic Games announced that Fortnite: Battle Royale would be coming soon to iOS. In case you’ve been hiding under a rock for the last week and a half, Fortnite has been busy overtaking Minecraft and PUBG in popularity while breaking Twitch stream records. A few of us over at TouchArcade were in the first wave of invites went out earlier today to check out the iOS version. I’ve been playing Fortnite: Battle Royale for a few hours now and it simply blows my mind how well it works in the mobile arena.

I’ll save the long diatribe for how games like Battle Royale and PUBG operate, but to put it simply, you enter a game with 99 other people in a last man standing arena style combat. Along the way, you’ll find weapons and ammo to attack and defend yourself, and accumulate resources to build your way to hopeful victory. Fortnite has been steadily rising in popularity primarily due to how well Epic Games has improved on this formula.

What everyone wants to know at this point is how well Fortnite: Battle Royale plays on iOS. Well, at least on my iPhone X, I can safely say that I’m blown away with just how amazing it plays. Battle Royale’s colorful visuals are well represented in this mobile port and the game runs at a pretty smooth framerate with some occasional popup. The touchscreen controls do take some time to get used to, but the game’s strafe and aim assist do a decent job of compensating for the understandably lost of precision. The same goes for build mode, where the game’s intelligent placement system works well enough in letting me quickly build structures on the fly. Cool control options such as double tapping to lock in running and multiple fire options also do a great job of transitioning to touch screen controls. In fact, my biggest issue with the controls probably has to do with switching between weapons, as having to tap between each one on a small screen takes some practice to be precise.

So, Fortnite: Battle Royale easily passes the visual, framerate, and control tests in my book. But, most importantly, is it still as fun on mobile as it is on other platforms? I’d say the answer to that is a resounding yes. The general length of games are perfectly acceptable for holding a mobile device (although expect some heavy battery drain) and the game’s myriad of cosmetic unlocks combined with the gameplay itself lends the title to an insane amount of replayability.

I plan on continuing my adventures in Battle Royale indefinitely, but there are a few things to keep in mind. My awesome experience was on an iPhone X, so these impressions don’t cover other versions of iPhone or the iPad or controller experience (which I imagine would be quite a bit different from a control standpoint). Also, I haven’t had a chance to play a cross-platform game, which may change the general difficulty depending on your opponents. Even still, based on what I’ve seen and played so far, this is going to be the game to play for quite some time. If you’re interested in checking the game out ahead of its release, be sure to register for a chance to get an invite.

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vivo can’t help itself, lists the V9 early in India revealing all of its specs

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vivo’s upcoming V9 has been the star of a few leaks so far, the biggest of which came yesterday. Now vivo itself apparently wants in on the leaking game, since it’s managed to list the V9 on its website for India, complete with new press renders (though rather low-resolution) and a full list of specs. The V9 is apparently powered by the Snapdragon 626 chipset, paired with 4GB of RAM, and 64GB of expandable storage (and there’s a triple slot inside so you can even use two SIMs and a microSD card all at once). It’s also got a 19:9 6.3″ notched IPS touchscreen with 2,280×1,080 resolution….

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