Samsung releases a blog post today offering more insight on how the phone maker was able to put 960fps Super Slo-mo into the Galaxy S9 and what difference it has over the Galaxy Note8’s camera to make it possible. First off, the Samsung Galaxy S9 and S9+ can record 960 frames in 0.2 seconds. This is stretched out to playback over six seconds and is 30 times slower than normal video recording. Samsung also threw in GIF exporting, reverse, and swing options to share your creations. Of course, the issue that Samsung faced was that modern CMOS sensors capture light sequentially,…
I’ve never been a fan of buying expensive laptops, even once I could actually afford them. Just like with smartphones, there’s a certain point where the added features can’t justify the $ 1,000+ prices, unless you are doing heavy productivity or gaming. My first laptop was the ASUS Eee PC 1001PXD netbook, which I was pretty happy with at the time (now the 1024×600 screen sounds atrocious), but the casing eventually started to crack apart.
ASUS Chromebook Flip C302 long-term review: The laptop that brought me back to Chrome OS was written by the awesome team at Android Police.
Today, March 8, is International Women’s Day. To celebrate, TNW is running a series of profiles highlighting innovative companies led or founded by women. The story of Maple, a Canadian telemedicine startup, began with a journey. At the age of eleven, Roxana Zaman, the company’s COO and co-founder, fled Nicolae Ceausescu’s collapsing regime in communist Romania for a better life in the Great White North. Grateful for the opportunities in her new home, Zaman felt obligated to work harder than everyone else. “Living in Canada as an immigrant I always felt a duty to get a good education and land…
Square posted a largely successful fourth quarter that showed continuing growth with its Cash App — with users spending around $ 90 million on its Cash card in December, putting it on a potentially $ 1 billion run rate. That would offer another significant avenue for Square to snap up additional customers as it looks to chip away at the alternatives available for directly sending cash… Read More
Mobile – TechCrunch
Uber Pays for Stolen Secrets
After spending nearly a week in the courtroom, Waymo and Uber came to an agreement on Friday, Feb. 9, in which the latter will pay the Google/Alphabet division a significant sum of money (in our view — perhaps not in Google’s). This development concludes the legal battle that has been raging between the two autonomous-vehicle companies since Waymo claimed that their trade secrets had been stolen for use in Uber’s production of self-driving technology.
In a statement provided to Business Insider, Waymo states that Uber has also agreed to not use any of its hardware or software trade secrets going forward — suggesting that Uber might have done so in the past and Waymo’s suspicions were correct. Additionally, Uber will pay Waymo $ 245 million in equity.
As reported by Gizmodo, Waymo had a list of more than 100 claims of trade secret violations it was prepared to fight for, though only eight were presented at trial. Matters involving Uber’s acquisition of self-driving truck company Otto — launched by former Google employee Anthony Levandowski — were also of concern to Waymo, as well Levandowski’s possession of confidential files.
Witnesses like Alphabet CEO Larry Page and Levandowski were expected to appear at some point this week at the federal court session in San Francisco, but the this settlement has put an end to that. The payout likely spared Levandowski from some public scrutiny, as, according to The Verge, he was expected to invoke the Fifth Amendment when he took the stand.
A New Relationship
Uber’s settlement with Waymo has essentially forced parent company Google to become an investor in Uber and its future, which includes the ride-sharing company’s plans to go public. Waymo affirmed the new partnership in their statement, saying “We are committed to working with Uber to make sure that each company develops its own technology.”
In a seperate statement, Uber CEO Dara Khosrowshahi doubled down on the company’s previous defense that it didn’t use any of Waymo’s ideas. However, Khosrowshahi also admitted that Uber’s acquisition of Otto “should have been handled differently,” and he acknowledged the new relationship shared by the two companies.
“To our friends at Alphabet: we are partners, you are an important investor in Uber, and we share a deep belief in the power of technology to change people’s lives for the better,” Khosrowshahi said in the statement. “Of course, we are also competitors.”
To be partners, yet also direct competitors, is quite a delicate relationship to maintain. The coming years will tell if this development will help or hinder the world’s transition to autonomous vehicles. Khosrowshahi made it clear that he intends to keep competing with Waymo to transform the transportation industry for the benefit of all.
“As we change the way we operate and put integrity at the core of every decision we make, we look forward to the great race to build the future,” he said in the statement. “We believe that race should be fair — and one whose ultimate winners are people, cities, and our environment.
The post A $ 245 Million Settlement Has Brought the Waymo v. Uber Legal Battle to a Close appeared first on Futurism.
While Nintendo's 'classic' consoles have soaked up much of the retro love lately, Sega fans do have something to look forward to. The last booth I stopped by at CES 2018 was one of my favorites, as Retro-bit showed off new officially-licensed accesso…
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Ridley Scott’s 1982 film Blade Runner famously relied on elaborate miniatures to bring its futuristic Los Angeles to life, and helped define a cinematic look for dystopian sci-fi worlds. While Denis Villeneuve also used a number of miniatures to achieve the same effect in his sequel Blade Runner 2049, quite a few of the shots were enhanced with digital imagery.
Montreal-based Rodeo FX recently released a visual effects reel that highlighted its work on the film. Some of the film’s big, environmental shots were completely digital, but there’s other instances of where the production enhanced used practical locations with some CGI.
The studio is a familiar collaborator with Villeneuve: it worked on his Incendies, Enemy, and Arrival, and…
There aren’t any fully self-driving cars available to buy today, but there are plenty of vehicles with autonomous features. One of them is the 2018 Cadillac CT6 with Super Cruise, an advanced driver-assist system that GM claims rivals Tesla’s Autopilot. When driving on divided highways, Super Cruise allows Cadillac owners to take their hands off the steering wheel and their feet off the pedals. It’s about as close to self-driving as it gets with a production vehicle today.
Last week, I made the annual trip up to Connecticut to spend Thanksgiving with my wife’s family. But instead of taking our boring 2013 Subaru Impreza, Cadillac loaned me one of its new sedans. Assuming the car would impress my Cadillac-owning in-laws, I leapt at the…
Turning Fiction Into (Augmented) Reality
The sixth episode of Star Trek: The Next Generation’s fifth season introduced an augmented reality (AR) game that nearly took over the entire Enterprise crew. It was a deceptively simple game that used a person’s emotional state to enter red disks into blue funnels. In the TNG episode (aptly titled “The Game), when a player successfully gets a disk into a tunnel, they’re rewarded with a pleasurable signal, increasing the game’s addictiveness.
Anyone interested in trying the game for themselves can now do so, as it has been almost perfectly recreated using Microsoft’s Hololens AR headset and a biometric sensor. The only difference is that it doesn’t reward players by sending a pleasing signal to the brain, save for the satisfaction you may feel after managing to get a disk into one of the funnels.
Massachusetts Institute of Technology (MIT) graduate Robert Burke brought the TNG game to life last year, noting on his website that “Star Trek has a history of envisioning technologies that eventually become real. Often faster and more addictive than anyone expects!”
Burke used Hololens because it provides the same AR field of view demonstrated on Star Trek, but since it has no biometric scanning capabilities, he also used the Pip biosensor from Galvanic. The Pip is a handheld device that can measure one’s fluctuating stress levels through their fingertips. Pip “accurately captures these changes and through biofeedback, allows you to visualize them.”
When used in the game, stress is shown by the aforementioned red disk entering — or being rejected by — the blue funnels. The Pip isn’t required to play the game, though, as you can also use voice commands to move the disks to the funnels.
Burke’s game isn’t the first time we’ve seen science fiction become reality. Artificial intelligence (AI) was once thought to only be a sci-fi concept, but now we have Siri, Alexa, and Google Assistant. Smartphones are another sign of sci-fi made real and are essentially a real-world counterpart to Star Trek’s Tricorder (though, it could be argued that our smartphones are much more stylish and feature-rich).
The post HoloLens Just Brought a Star Trek: TNG Game That Nearly Killed the Crew to Life appeared first on Futurism.
A modder, programmer, and all-around Nintendo enthusiast who goes by the name Skelux has been working on restoring all of Nintendo’s old promotional Flash games, as spotted by Motherboard.
A functional way of putting animations and videos into webpages, Adobe’s Flash plugin provided a way to deliver rich web content that was widely adopted in the early 2000s era of the internet. Flash gave us some of the web’s finest moments, like Badger Badger Badger and Homestar Runner. It was also used by companies like Disney and Nintendo to create interactive content for promoting upcoming releases, usually in the form of small interactive website modules and mini-games.
As these creations only lived online, many of them eventually disappeared…