A brilliant minimalist settler simulation with added monsters is just of one of our picks for this week’s “Awesome Apps of the Week.” In addition, we’ve got a great new version of The Sims for mobile, and two Google apps which have received big updates. Check out our selections below. The Sims Mobile The best […]
The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn’t necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable “best” thing. Instead, it’s more just us picking out the single game out of the week’s releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one.
These picks might be controversial, and that’s OK. If you disagree with what we’ve chosen, let’s try to use the comments of these articles to have conversations about what game is your game of the week and why.
Without further ado…
The Bonfire: Forsaken Lands
One of my more anticipated games recently has been The Bonfire: Forsaken Lands [$ 3.99] from developer Xigma Games. It initially caught my eye with its lovely visual style, and with word that it was inspired by two of my favorite games, A Dark Room and Kingdom: New Lands, then I just knew I had to have it. Well this week it finally arrived in the App Store, and it was well worth the wait. I’ll let these excerpts from our 5 star review do the talking:
“The Bonfire is a game where you will be directly and indirectly navigating the choices of a settler who is setting out to combat a great evil. You start by gathering raw materials and making crude structures by yourself. As you build places to work and sleep, wanderers will visit you willing to live and work in your village. It is your job to apply your burgeoning workforce in a balanced way to the tasks of protection, gathering, exploration and supplying. The game cycles between day and night where night cycles tend to focus on how well fortified you are and day cycles being the primary working time. The control scheme is minimal and helps accentuate a design philosophy championed by games like Alto’s Adventure, Monument Valley, and Prune.”
“If you decide to pick up The Bonfire, it might be for the spirit of discovery and adventure, or it might be for the artistic quality and simplicity. It may even be for the fact that so many great games seem to be comparable to this one. Whatever your decision is predicated on, there is so much here to enjoy. A certain zen tranquility exists playing the game. Even if you were to constantly be re-allocating workers to maximize production and push for a high score, the simple act of existing and working that you see the hero and the village going through has a therapeutic quality that is well worth the price tag.”
Be sure to give that full review a read for more information on The Bonfire: Forsaken Lands. If there was any sort of negative thing I could think of to say about the game it’s that it’s a pretty short experience. That’s not a terrible thing though, as the way the game is built there’s some room to maximize your techniques and shoot for a high score, so the replay value is definitely there. Plus Xigma already has additional content in the works that’ll release as updates to the game. If you can enjoy highly-polished and engaging experiences even if they’re on the brief side, I can wholeheartedly recommend The Bonfire: Forsaken Lands.
It’s the most wonderful time of the week, the time we round up all of the best new iOS game releases of the past seven days. If you even have any spare time for new games that is, considering the deluge of great games we get week in and week out. This week is no different with games like The Bonfire: Forsaken Lands, Read Only Memories: Type-M, The Sims Mobile, and Somewhere: The Vault Papers hitting the App Store. Not to mention that there’s some exciting stuff that’s not quite out in time for this posting like Baldur’s Gate: Siege of Dragonspear and Keep in Mind: Remastered, so we’ll be sure to give you a heads up when those titles finally arrive. For now though dig into the meaty list of new games below and let us know which ones you’ll be picking up this week.
Tap blocks and make things happen in this fast-paced addictive puzzler!
Block off! puts your mind to the test with 75 great levels to solve
Get the red blocks all to fall by popping, exploding, dashing, growing and tipping physics blocks
Simple one-touch controls mixed with fast fun game-play make for a unique and addicting puzzle experience
Get ready for something new and knock those blocks off!
Forum Thread: Block Off! (by Entity3 Limited)
Blocktactic is a strategic score attack game, merging together mechanics from block drop and match-3 type games.
-Unlockable Blocksets for high score chasers
-Original retro soundtrack
-No IAPs, contains banner ads
How high can you score?
Forum Thread: Blocktactic (by A To Play Ltd.)
The Bonfire: Forsaken Lands
Build, discover, craft and survive.
Build your settlement in a snowy encampment and manage workers and resource to survive monster attacks during nights. Slowly you will gain access to advanced buildings and crafting options, discover and trade with new civilizations and discover the secrets of the ancients.
Forum Thread: The Bonfire: Forsaken Lands (by Xigma Games)
Feeling smart? Do you want more from your relax time? Cotrio is a visually stunning love letter to numbers and fuel that will fire up your imagination.
Solve puzzles based on a unique concept. Combine numbers to fill nodes with colors and avoid equal numbers next to each other. Play with numbers, colors, and your own mind.
Pause at any time and step into beautiful animated worlds. Uncover their stories with your touch and device sensors – all set to the soothing sounds of the original soundtrack.
Artfully crafted with attention to every minute detail over the period of two years, Cotrio is a relaxing experience for smart people – make it your own!
Forum Thread: Cotrio (by Bartosz Bialek)
Use your fast fingers and reflexes to aim and connect two discs with the same color – Avoid other collisions!
Moving discs spawns from all corners and you can stop and control/aim any disc you choose.
If you enjoy fast-reaction arcade games, you will without doubt be hooked on Disc Pop!
Forum Thread: Disc Pop (by Carl Oberg)
Grow crops, expand resources, and help your farm live long and prosper – all with just one hand! Interact with and care for cute pets and make delicious recipes! Manage your farm with the tip of your thumb!
Living organic on a farm has never been this convenient!
Harvest food, craft recipes, feed your cute animals and trade with neighbors!
Go fishing or start up a trade business! Keep your farm fresh and beautiful with whimsical decorations!
Farm On! is the perfect game for the multi-tasking, modern day casual farmer on the go!
Forum Thread: Farm On! – Raise crops & build (by EIPIX ENTERTAINMENT)
How far can you go?
Put your twitch skills to the test in Gravity Dash! Prove your worth by overcoming dangerous hazards such as spike pits, sawblades, and guillotines … while dashing through a veritable gauntlet of randomly generated levels. Are you ready to defy the laws of gravity by flipping right-side up (or upside down!) to collect gems and unlock new characters?
Forum Thread: Gravity Dash: Endless Runner (by Jedd Goble)
Heir of Light
A Dark Fantasy, Collectible RPG
Darkness has overtaken the realm, and the world is in chaos. The only hope to restore light and order lies with you, an Heir of Light. Embark on a crusade to renew a hope that has been lost for generations. Ready your weapon and journey to restore the light of the world!
Forum Thread: HEIR OF LIGHT (by GAMEVIL Inc.)
Commander! We are waiting for your order to EXPAND our space base.
Your space base is ready for GALACTIC EXPLORATION & COMBAT your way through the GALAXY!
* CONQUER new planets with your Guild Members to mine new UNIQUE RESOURCES
* UPGRADE your battleships with a variety of PARTS
* DEFEND your space base using variety of TURRETS and MINES!
* LOOT other space bases for resources!
* UPGRADE your battleships and TRAIN your captains for victory!
* PLAN unique combat strategies with countless combinations of BATTLESHIPS and CAPTAINS!
* CREATE or JOIN a guild with your friends to receive BIGGER rewards!
* FIGHT off space pirates!
* EXPLORE the galaxy and MIGRATE to a resource-rich planet!
Forum Thread: InterPlanet (by THUMBAGE)
[It’s a TRAP!]
5×5 tile turn-based puzzle. Make the strategy to not get trapped between enemies and kill them to save yourself.
The simple rule of the game is to fill all the tiles with either enemies or dead blocks created by killing enemies. Create as many blocks as you can to increase the score.
Forum Thread: [It’s a TRAP!] (by ayush singla)
Mirror Land: The world of Summoning
Mirror Land’, a new location-based summoning game
from Magic Cube, the creators of idea-based casual games
No need to search for monsters-
Just summon them to where you are!
A different Fingermon is summoned depending on your location.
Summon the most powerful Fingermon and save the world from the NS Fingermons.
Forum Thread: Mirror Land (by Magic Cube)
Drag identical monster together to discover 30 unique species and upgrade your buildings in this highly addictive game! Play minigames to earn more coins, and expand your world.
Forum Thread: Monster Merge (by Umbrella Games)
Planet Commander: Space action
Take part in interplanetary war in the distant future, when space flight is commonplace. You control a battlecruiser in fights with other users in multiplayer team battles.
In PLANET COMMANDER , you are the captain of an interstellar spaceship. Your galactic fleet starts out with a small cruiser, but as your space base develops, you’ll get to control battleships and even supermassive space cruisers!
Start with a small spaceship, but as your base grows and develops, you’ll graduate to commanding huge battleships and superheavy spaceships. Battle in a galaxy on fire online with real opponents in the multiplayer Space Wars game mode, and develop your space fleet.
Forum Thread: Planet Commander: Space action (by GD Company)
Exercise your brain with a new page of your favourite puzzles delivered to your device every day.
Each day brings a new assortment of word, logic, number and picture puzzles to complete.
You’ll find Crosswords, Sudoku, Wordsearch, Codewords, Picture Cross, Picture Path, Kakuro and more!
Missed a day? Want to find more of your favourite type of puzzle? Use the Calendar view to quickly browse through previous day’s pages.
Forum Thread: Puzzle Page (by AppyNation)
The Quest – Macha’s Curse
The great wizard Cathbad has summoned you to the Red Branch Knights’ Castle in the kingdom of Ulidia. Queen Maeve of Connacht has invaded Ulidia in search of the magical Brown Bull of Cooley. Her troops have been met by the famous Knights of the Red Branch, led by their hero Cuchulainn.
Both armies so far have suffered great losses but Ulidia’s army has sustained the most. Macha, a vengeful goddess, has struck down many of their warriors with her curse because their King Connor caused her to race his horses, even though she was about to give birth.
The battlefield reeks of the blood of the slain and only you can stop the needless killing. This magical country needs your help. Equip your best gear. You’ve been chosen to be the Defender of Ulidia.
Forum Thread: The Quest – Macha’s Curse (by Redshift/Zarista Games)
Read Only Memories: Type-M
Read Only Memories: Type-M is a cyberpunk thriller that imagines the challenges of tomorrow through the adventure games of yesterday.
When the world’s first sapient machine falls in with a struggling journalist, the unlikely duo find themselves drawn into the dark places that hide behind the dazzling lights of Neo-San Francisco. The secrets they discover could shake the very foundations of society, and some people would stop at nothing to keep them quiet.
Explore a colorful future metropolis, meet fascinating characters, and uncover a deadly conspiracy. Think carefully about your choices—you never know how they will affect events further down the line.
Forum Thread: Read Only Memories: Type-M (by MidBoss, LLC.)
Reed is a tiny creature – the last creation of an old supercomputer.
The old supercomputer is now dying and all of his cubes. He’s getting much slower without them!
Without the supercomputer, the world is going to end.
Can you help Reed and save the world ?
Can you collect all the cubes in the levels?
It will not be easy!
Forum Thread: Reed ^_^ (by Crescent Moon Games/PXLink)
Romance Club: Sails in the Fog
Romance Club: SAILS IN THE FOG is a sweeping romantic story series about love, pirates and exciting adventures in the Caribbeans.
The life of a young and beautiful girl changes dramatically when she is forced to marry a Spanish nobleman, Don Diego. Helped by a group of rogue pirates, she must restore the honor of the family, take revenge on the offenders, and find a way to stop a mysterious Aztec curse that is about to plunge the world she knows into darkness and chaos!
If you liked Pirates of the Caribbean and you’re a fan of Pride and Prejudice, you’ll love this!
The Sims Mobile
Express your creativity as you customize your Sims’ distinct appearances and unique personalities, giving them traits and having fun with fashion and hairstyles. Effortlessly build your Sims the perfect home, choosing favorite designs and décor, with more detail than ever before on mobile. Experience the rich and entertaining moments of your Sims’ lives as they accomplish career goals, pursue hobbies, develop relationships, and improve their Lifestyle. Party with friends, fall in love, and establish a legacy. What stories will you tell?
Forum Thread: The Sims Mobile (by Electronic Arts)
Somewhere: The Vault Papers
You are tasked with helping Cat, a culture journalist caught up in a whistleblowing case.
She reaches out to you via text message, and your job is to guide her through a series of challenges and situations to help her investigate and…stay alive!
Search clues on the Web, face random events, help her find her way using navigation apps, but beware, your choices will have consequences!
The story plays out in real time during several days: you will receive notifications throughout your day as Cat is sending you new messages. You can directly answer or catch up later when you’re available.
Reach one of the different endings and then you’ll be able to jump back to earlier points in the story, see what happens when you make a different choice, and explore different paths.
Forum Thread: Somewhere: The Vault Papers (by Plug In Digital)
Sorority Rites Visual Novel
‘Sorority Rites Visual Novel’ takes place 3 years before the events of ‘The Last Yandere’ and the award-winning horror game ‘Dere Exe’.
Players get to enjoy a retro arcade game and aim for the highest score at the start of the game, then follow the journey of the main character soon after.
This kinetic visual novel game / arcade game hybrid centers around new school transfer Myles, an 18-year old nobody, and her attempts to succeed at a mysterious initiation ritual. She encounters Venice, the most popular girl on campus, and is forced to stay at a supposedly haunted mansion in order to pass the local sorority’s initiation rites. However, things take a darker turn.
Every time the ball touches the geometric figure, the position and the number of spikes changes. Rotate the figure and don’t let your ball be broken by a spike!
Geometry and minimalism
Each level of the game opens a new geometric shape, inside which the ball will bounce: a square, a hexagon, octagon and more complex polygons. Catch bonuses, that will help to survive or on the contrary will make it a really hard game. Collect points by helping the ball to bounce through spikes, open up new levels and balls.
Forum Thread: Spiky Box – relaxing ball game (by Dmitri Isaenkov)
Squirix is a minimalistic logic puzzle game with handmade challenges where you have to colorize all hexagons to complete each puzzle.
A simple tap colorizes or decolorizes any hexagon. Sounds too easy?
What if all hexagons which are side-by-side to the one you tapped also toggle it’s state? Still sounds too easy?
More gameplay elements are added as the game goes on. It’s one of those games which is simple to play but hard to master.
Completing the challenges in fewer moves lets you earn more stars which could add you to the top of the gamecenter highscore list.
Forum Thread: Squirix (by Daniel Krautwurst)
The Thief of Wishes
The Thief of Wishes is an interactive book which will take you again into a fairy tale world – where “…and they lived happily ever after” is only one of many possible endings and nothing is as simple as it looks.
The gameplay is focused on traveling between two different worlds (a lovely old town and it’s nightmare version) and choosing one of available actions/questions to make the story progress.
The main protagonist of the app is a brave and book loving girl – Catharine. Her goal is to defend the dream distorted by a mysterious monster, save the villagers, and reveal the secret of the magic Fountain.
Forum Thread: The Thief of Wishes (by All Blue Studio)
uVu – yoU Versus Universe
‘Clicker meets Shmup! Keep on feeling everlasting “I MADE IT!”‘
Ingredients : Bullets, Lasers, Bombs, Blades, Shurikens, Rapid Fires, Clones, SpaceBugs, Bosses, Coins, Princesses!
“uVu – yoU versus Universe” is a Growing Shoot’emUp with vast Incremental power Ups / size Ups / additional Weapons / time Extends, for iOS.
The player controls the unbreakable fighter against the universe to save his homeland.
Forum Thread: uVu – yoU versus Universe (by Ambrella Co., Ltd.)
Vortex Puzzles: Brain Puzzles
This is the most interesting puzzle game you have ever had in your hands!
It gives you the power of the stars and gravity at your fingertips.
It is also the most advanced way to train your brain and keep your mind sharp!
Are your smart enough?
Forum Thread: Vortex Puzzles: Brain Puzzles (by Eternal Studio)
Will Hero is an arcade, action, platformer and rogue-like in one game.
This is an exciting adventure, in which you can dive in any place and at any time!
When Princess gets in trouble, a REAL hero turns into unstoppable maul and makes his way with bombs, kicks and axe.
Forum Thread: Will Hero (by ZPLAY)
I have been cycling through a lot of games lately that have very busy interfaces and give explicit instructions on every aspect of the game. Through unskippable tutorials and heavy hand holding, it feels like these games force feed you the info they think you need to be convinced to not uninstall their app. Xigma Games latest offering, The Bonfire: Forsaken Lands [$ 3.99], is an effervescent tonic to the plague of over information we seem to be in the midst of.
The Bonfire is a game where you will be directly and indirectly navigating the choices of a settler who is setting out to combat a great evil. You start by gathering raw materials and making crude structures by yourself. As you build places to work and sleep, wanderers will visit you willing to live and work in your village. It is your job to apply your burgeoning workforce in a balanced way to the tasks of protection, gathering, exploration and supplying. The game cycles between day and night where night cycles tend to focus on how well fortified you are and day cycles being the primary working time. The control scheme is minimal and helps accentuate a design philosophy championed by games like Alto’s Adventure [$ 4.99], Monument Valley [$ 3.99], and Prune [$ 3.99].
The immediate goal set forth in The Bonfire is survival and construction, and is highly reminiscent of another fantastic mobile game Kingdom: New Lands [$ 9.99]. The controls really mesh well into the idea that you only have control over so many things as a leader, and you can decide to get involved in defense or production but after a while you will notice your contributions pale in comparison to workers equipped with the right tools for the job. More building and crafting options open up as you build your tiny village. Workers all have specific traits as well as hunger and energy levels that all impact how well they do the jobs you assign them.
The hero of the story is measured by how effective you are at cultivating a society capable of waking an avatar to fight for your cause. Beyond the story, there is a score you will accrue based on a number of metrics including game completion speed and whether or not you played on the hardcore difficulty that the game offers. Normal mode allows you to reload the game to the day in which you die, but hardcore immediately ends the game upon your first death. There is a learning curve to surviving in The Bonfire, and even a bigger one in learning how to maximize your score. Unless you like paying for mistakes heavily, you may find the hardcore mode too punishing until you beat the game for the first time. Hardcore is where the game will find its replayability. Once you win the first time, the real challenge will be putting up the highest score possible and the largest source of points is found by leaving normal mode behind.
Gathering materials is the spark that opens up building and crafting options. Once buildings are constructed or tools are crafted, you can assign workers to new jobs. The cycle repeats itself as these new jobs open up new materials, new building and new exploration options. Any time you might feel stuck in the game, there is usually a job, building, or crafted item that has not been pursued and while you will not find any hints in game, the one I would give you is to do everything and make everything possible when you find yourself stuck and you will soon be back on your feet working towards a new objective. I can confidently say I have not found any jobs in this game that are 100% useless nor have I found any jobs that must be 100% staffed at all times, which opens up a lot of room for maximizing the efficacy of your workers.
In a lot of ways this game is a mirror of an iOS classic, A Dark Room [$ 1.99]. Both share very similar control and society development schemes. More importantly, they both offer an interface that forces you to jump into decisions without any type of suggestion or hint of what is to come. This mystery and joy of discovery is a powerfully rewarding combination. While The Bonfire has a beautiful veneer, A Dark Room tells a slightly more compelling story (which, if you are not familiar with, it’s worth a download!). While I did enjoy the story of The Bonfire, it does not take center stage. The journey and the view are much more central to the core experience here. Seeing your workers toddle about and your guards trudge along allows you to connect with the game in a way that A Dark Room doesnt really have any analogue for.
If you decide to pick up The Bonfire, it might be for the spirit of discovery and adventure, or it might be for the artistic quality and simplicity. It may even be for the fact that so many great games seem to be comparable to this one. Whatever your decision is predicated on, there is so much here to enjoy. A certain zen tranquility exists playing the game. Even if you were to constantly be re-allocating workers to maximize production and push for a high score, the simple act of existing and working that you see the hero and the village going through has a therapeutic quality that is well worth the price tag.
Another Wednesday is upon us, and I’m moments away from heading to the airport for a mysterious press event I’m excited to tell everyone about tomorrow… Provided there’s not another embargo or something else on it! Also, if you are a developer or local to San Francisco and are going to be around for GDC, please look into booking a meeting with us, or at minimum, coming to our party on Wednesday (the 21st) night (7:00 PM at Bin 55). In made up holiday land, today is National Cereal Day, so be sure to have an extra helping of whatever your favorite cereal is to celebrate!
Here’s all the games that have been posted to our forums so far:
- [It’s a TRAP!] (by ayush singla)
- Anomaly 2 (by 11 bit studios s.a.)
- Blocktactic (by A To Play Ltd.)
- Bloomberry – match3 game story (by Skyway Lab)
- Bonfire: Forsaken Lands (by Xigma Games), The
- BUBBLEON (by KOSHIOSHI)
- Cat vs Mice (by Xi You Di Wang)
- Dragon Dreams (by Eurostar)
- Grimms Notes (by FLERO GAMES Co.,Ltd.)
- InterPlanet (by THUMBAGE)
- Mirror Land (by Magic Cube)
- Monster Merge (by Umbrella Games)
- Police Drift Car (by MH Production)
- Puzzle Page (by AppyNation)
- Quest – Macha’s Curse (by Redshift/Zarista Games), The
- Read Only Memories: Type-M (by MidBoss, LLC.)
- Roll For It! (by Thunderbox Entertainment Inc)
- Romance Club: SAILS IN THE FOG (by Your Story Interactive)
- Sims Mobile (by Electronic Arts), The
- slinglight (by Brown Design & Development)
- SNEAKER TAP – Collect Sneakers (by StudioAdept.net)
- Sorority Rites Visual Novel (by Darius Immanuel Guerrero)
- Tapitalist – Idle Money Miner (By EyeCone Games)
- Thief of Wishes (by All Blue Studio), The
- uVu – yoU versus Universe (by Ambrella Co., Ltd.)
- Vortex Puzzles: Brain Puzzles (by Eternal Studio)
- Wormster Dash (by GAMELAB Zrt)
As usual, stay tuned for our full roundup later this evening!
Late last month we spied a very cool looking trailer for an upcoming game called The Bonfire: Forsaken Lands from Xigma Games. Taking the incremental aspects of A Dark Room [$ 1.99] and mixing them together with the resource-collecting, town-building, and combat elements of Kingdom: New Lands [$ 9.99], The Bonfire looked like a really slick mashup of those formulas, and I was all excited to get my hands on it when it launched this month. Well, good news/bad news situation as The Bonfire: Forsaken Lands is taking longer than expected to finish up and is now slated for release in March, but to make up for the delay Xigma has released a lengthy new video showcasing the first 30 minutes of the game. WARNING: A video this length obviously contains some spoiler-ish stuff, so if you’d rather go into The Bonfire fresh, maybe skip watching this.
As the video shows quite clearly, things start off extremely simple in The Bonfire as you gather wood to make a fire, but everything just builds off from there until you’re managing multiple people, collecting multiple resources, and fighting off baddies trying to invade your space. I really love the look of this one, especially the dynamic weather system and day/night cycles, and as you can see the first twenty minutes all takes place in the small starting area but once you’ve gathered up enough resources to build a bridge you expand into a new area and I have a feeling that this is going to be a pretty big game. This seems like a game worth keeping an eye on, so be sure to follow along with the discussion thread in our forums and look for The Bonfire: Forsaken Lands sometime in March.
If I had to pick two games that surprised me with just how engaging they were, Kingdom: New Lands [$ 9.99] and A Dark Room [$ 1.99] would be major contenders. In the case of Kingdom, it looks like a simple side-scrolling pixel art game but in fact is an incredibly deep simulation and survival game. As for A Dark Room, well… have you seen screen shots of it? It looks like some totally stark text game, like someone tried to make a gamebook in Terminal. It too, however, is much more than it appears to be on the surface. If you’re a fan of one or both of those games, then you should be pretty excited to hear that those served as the main inspiration for Xigma Game’s new project called The Bonfire: Forsaken Lands. Check out the trailer.
Xigma’s own description of The Bonfire is “Gather resources and build your settlement in a snowy encampment. You can Craft a variety of equipment for your workers and Fight monsters at night to protect your settlement. Slowly the settlement will thrive and players will be able to send scouts and explorers. Workers have an A.I. that reacts to the time of day. They will work during the day, sleep at night and have unique personalities. Dynamic weather system provides an additional challenge. The world of The Bonfire is filled with hidden mysteries. Clear dungeons, restore temple ruins, study ancient texts and save the world from malevolent Gods.” It looks absolutely fantastic, and is coming sometime in February for $ 3.99. I’m really, really interested in checking this one out, so stop by the game’s thread in our forums to discuss The Bonfire: Forsaken Lands ahead of its launch next month.
Facebook’s latest attempt at a standalone app — that totally isn’t a complete copy of another — is available now on Android. Well, sort of. Bonfire, Facebook’s new-ish group video chat app is now available on the Play Store. Unfortunately, you probably won’t be able to download it due to geo-restrictions. In its iOS rollout — first spotted by TNW — the app was restricted to Denmark. On Android, we’re seeing more of the same. Luckily, there’s always side-loading. And we have the APK right here. Bonfire is a not-at-all unique swipe at the popular Houseparty, another video chat app from…
This story continues at The Next Web
Facebook has tried to launch a few standalone apps that bear a suspicious resemblance to other services. Anyone remember the Snapchat clone Slingshot? Probably not, because no one used it. Facebook’s latest attempt to steal someone’s thunder is Bonfire, which is very similar to Houseparty. Bonfire launched on iOS a few months ago, but now it’s on Android (sort of).
Bonfire is a group video chat app, which is hardly a unique idea.
Facebook’s group video chat app Bonfire comes to Android [APK Download] was written by the awesome team at Android Police.
A couple of months ago, there were reports that Facebook is working on a standalone group video chat app. Well, now the company has started rolling out the app, dubbed Bonfire. The roll out is limited at the moment, restricted to iOS users in Denmark. Bonfire lets you perform a video chat with several participants at the same time. It is reportedly similar to the Houseparty app, which is currently quite popular among teens. This new Facebook app offers ability to apply Snapchat-like effects. Not only that, you can also share pictures to Instagram, Facebook, and…