‘Evoland 2’ Review: Let’s do the Timewarp Again

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Shiro Games isn’t the type of game company to release tons of games that are broad reaching and cover many genres. This is kind of weird because in order to be proficient at making a game like Evoland 2[$ 6.99], they have the chops to make a LOT of games. Unlike the original Evoland, the sequel fully explores several genres and manages a voice and a character all it’s own. While the first Evoland really never fully pushed past the big names that it pays homage to, Evoland 2 will draw you in and make you forget at times that it is in many ways an almanac of gaming nostalgia. Evoland 2 just recently released on iOS as a port from the PC version, and it is a really great way to play this enchanting game.

The underlying plot of Evoland 2 is that you as the protagonist have been flung through time and must find your way back and of course go on many adventures, defeat foes and make friends along the way. The lionshare of the gameplay is still in the top-down view ala Secret of Mana or Legend of Zelda. Dungeons, Bosses, Puzzles and a slew of unique challenges all lay in wait to thwart your attempts to save the past present and future. What sets the Evoland franchise apart is the fact that you won’t be playing just one genre of game or graphics engine. Your view and interface with the game will be changing from locale to locale, and while you aren’t necessarily getting thrust into a new situation each moment like a Wario Ware type of situation, you will need to be capable of adapting to new controls and gameplay as you progress further and further into the game.

The entire gimmick of Evoland is that as you progress in the game, the generational technology of the game shifts. So at one point you will be looking at a screen that might remind you of an original NES or gameboy game, other times you might be looking at a PS2 quality 3D rendered environment. That’s basically the breadth of what you will experience as far as video game eras is concerned. Anything within those boundaries you will find well represented in game. You will also find that the game will sometimes be well within standard RPG gameplay limits, but frequently shifts to completely different modes including a card battle system, puzzle solving, bullet hell shooting and much much more.

There is a really solid mix of meaningful dialogue and comedic interludes that keep the pace uplifting yet still plausible. Whether the characters are hashing out philosophical differences or dropping 4th wall breaking one liners, you start to see that the game wants to be thoughtful and playful and it works very well. For a game that has so many evolutions, mode changes and overall mutations, it seems like an easy situation to get whiplash in, but that is not really the case. In the first game you would just find a chest, open a chest, and get a new coat of paint on the game without much reason but the sequel spends time explaining things and showing a lot of consideration for why things are happening and why things are changing. Rather than just offering a reflection of old games we love, Evoland 2 tells it’s own story and does it just like those old games did. In spite of graphical constraints and in spite of platform limitations, the story can still be told that is poignant and relatable.

The overall gameplay of Evoland 2 is solid. There is not a ton of innovation, but the platforming/action RPG core is very good, if not a little fiddly with the touch controls. I have gone back and forth between using a mfi controller and the touch interface and a controller does bring a lot of ease to otherwise very difficult situations. There were a number of bosses that were incredibly difficult with touch control but I never felt fully blocked or unable to progress without the controller, it is just a more difficult path. I won’t go into detail on each of the side-genres or side-games that this game employs but most of them are a hit, with the notable exception of the card game being a bit of a downer. Some of the references are also a bit hamfisted, like in the Professor Layton style puzzle section. Ok, so a lot of the references are hamfisted, but that’s part of the charm of this game! Also, you should be aware that there are a lot of times you will need to learn a new system in order to move forward and as long as you are like me and really enjoy the variety, it should not cause a problem.

The original Evoland has been estimated around a 4 hour play time. Evoland 2 dwarfs this at a big-boy-RPG 20 hours of estimated play time. I think the first game was a sort of test bed and the sequel really shines as a result. Whether you look at dialogue and story line, or implementation of mechanics, or just sheer volume of gameplay, Evoland 2 is not just a huge improvement on the original but also an amazing way to extend your experiences you may have had with those old school games that it emulates. Evoland 2 pulls off something very difficult to do, it keeps it’s own unique feel and functions as a greatest hits anthology. Go get it if you haven’t already!


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Huawei P20 Lite leaks out again, this time in hands-on videos

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Huawei’s P20 event is still a couple of weeks away, but apparently one of the devices that’ll be shown there has already made its way into some stores.

Videos that show the Huawei P20 Lite have made their way online today. HDblog.it say that they were able to buy the P20 Lite from a store, so of course they plunked down €369 ($ 455 USD) and unboxed it.

Meanwhile, a video spotted by AndroidWorld.it shows the Huawei P20 Lite in a retail store in Italy. The phone is attached to a security device, but we can still get a good look at its design.

Huawei P20 Lite hands-on leak

According to these leaks, the Huawei P20 Lite is packing a 5.84-inch 2280×1080 display with a notch, an octa-core Kirin 659 processor, 4GB of RAM, 64GB of storage, and a microSD card slot. It’s got a dual rear camera setup with 16MP and 2MP sensors, a 16MP front camera, USB-C, and 3,000mAh battery. There’s a rear fingerprint reader and Android 8.0 with Huawei’s EMUI 8.0 user interface, too.

In addition to the P20 Lite, Huawei is expected to launch the standard P20 and the P20 Pro. 


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Xiaomi Blackshark SKR-A0 gaming phone with Snapdragon 845, 8GB RAM surfaces again in benchmarks

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A new smartphone code-named Blackshark surfaced on AnTuTu, now the phone has surfaced on Geekbench listing revealing the code-name of the phone as  SKR-A0. This is believed to be Xiaomi’s first gaming smartphone under the new  Black shark brand, in which Xiaomi started investing last year. The Geekbench listing once again reveals Snapdragon 845 SoC, 8GB of RAM and Android 8.0 Oreo. Earlier AnTuTu listing revealed 2160 x 1080 FHD+ 18:9 display for the phone. Benchmark scores of 2452 for the single-core and 8452 for multi-core is on par with other Snapdragon 845-powered smartphones. The scores are slightly higher than the Xiaomi Dipper that surfaced on Geekbench recently with the same SoC, but with 6GB RAM. It is believed to be Mi 7. The phone might come with a 120 Hz display to compete with the Razer Phone. Since it has been revealed in two benchmark listings, the announcement might be near. We will have to wait to find out more details about the phone. Source | Via
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[Update: Google confirms new international support] Google Pay on the Huawei Watch 2 works again for some outside the US and UK

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When the Oreo update landed for Huawei’s Watch 2 back in February, many reported that it was disabling Google Pay (then called Android Pay). One month and one rebranding later, this issue seems to have been fixed.

Read More

[Update: Google confirms new international support] Google Pay on the Huawei Watch 2 works again for some outside the US and UK was written by the awesome team at Android Police.

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Beware: Snapchat Once Again Locking Out Users With Snapchat++ Jailbreak Tweaks Installed

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Snapchat++ tweak is resulting in Snapchat account of users being locked by the company yet again. Here’s everything you need to know.

[ Continue reading this over at RedmondPie.com ]

Redmond Pie

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Apple’s AirPower Charging Mat Once Again Rumored for March Debut

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Last year, Apple unveiled a wireless charging mat, called AirPower, and said that the device would be launching “soon”. Continue reading
iPhone Hacks | #1 iPhone, iPad, iOS Blog
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Face ID Has Made Touchscreen Gloves Practical Again

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When Apple introduced Touch ID, it created a quandry for touchscreen gloves. If you did away with a short passcode, in favor of the fingerprint reader, then it became a nuisance to wear gloves, even if they had capacitive fingers to work on a smartphone. Now, with Face ID, touchscreen gloves are more practical, and Mujjo offers a wide selection of Touchscreen Gloves (starting at $ 24.13).

If you’re partial to knit, Mujjo has got you covered, literally. If you want something more luxurious, the company also offers a really stylish high-end black leather model with a Velcro closure. I really liked these as they had a bit of a Kylo Ren vibe! Just make sure you use the online sizing guide to order the right size as they have a snug fit. The Velcro does help adjust the size around the wrist, but you’ll still want to get a good measurement.

What I liked about most of the pairs is that they don’t look like traditional smartphone touch-capable gloves. Those usually have an obvious capacitive tip, often in a different color, which is a giveaway that these are tech gloves. Most folks wouldn’t know that the Mujjo gloves serve a secret purpose… smartphone use!


  • Assorted selections
  • Leather models are luxurious
  • Velcro closure on wrist of leather models
  • Smartphone-compatible
  • Don’t look like smartphone gloves


  • Need to order the right size
  • High-end models are expensive

Final Verdict

If you are looking for a pair of touchscreen-compatible gloves, Mujjo has a nice variety to choose from. 

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Carter is Back … Again! – The TouchArcade Show #345

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Eli was returning from basking in the presence of Gaben, so it’s the Jared Nelson and Carter Dotson show again this week on The TouchArcade Show. They discuss a bunch of this week’s news stories, including the bombshell that Fortnite’s coming to mobile. Then, they discuss a few of this week’s new releases: The Sims Mobile [appprice url=”https://itunes.apple.com/us/app/the-sims-mobile/id1144258115?mt=8″}, Read Only Memories: Type-M [Free], and Baldur’s Gate: Siege of Dragonspear [$ 9.99].

Eli Note: Sorry for posting this a little late, I got home super under the weather last night!

Don’t forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to podcast@toucharcade.com. We read ’em all, and love decoding messages written entirely in emoji. As always, you can listen to us with the links below… And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

As a companion to this audio podcast, we also do a video version of the same show that is exclusive to Patreon which allows you to see us playing the games we’re talking about. Backers can view the most recent video episodes of the TouchArcade show by clicking here. Be sure you’re logged in to see the latest content. For everyone else who is curious, you can check out our public patreon posts to see older episodes of the video podcast. If you like what you see, consider becoming a TouchArcade Patreon backer.

iTunes Link: The TouchArcade Show
Stitcher: The TouchArcade Show via Stitcher Radio for Podcasts [Free]
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-345.mp3, 82MB


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Oculus Rift headsets should work as normal again

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If you own an Oculus Rift, good news: It should work as normal again. The Facebook-owned division was caught off guard yesterday when a number of headsets suddenly stopped working. The problem — much to Oculus' embarrassment — was an expired securi…
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Hands on: Twitterrific 5.2.4 will make you like Twitter on the Mac again

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In the wake of Twitter killing the official Mac app, there’s going to be a power vacuum — and Twitterrific can, and does, fill it.
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