Chris Rock signed a deal with Netflix in 2016, agreeing to two comedy specials for a reported sum of $ 40 million. Well the wait for Rock's comedy special return is finally over as Netflix has announced that the first of those two specials will air on… Engadget RSS Feed
After bringing out tons of mobile hits like Thumb Drift, Over The Top Tower Defense, and the One More Line/Jump/Bounce series, Australian developer SMG Studio entered the console realm last year with the release of Death Squared on Xbox One, PlayStation 4, and Nintendo Switch. Death Squared is a block-moving puzzler not unlike many we’ve seen before, except here you’re moving multiple boxes simultaneously and you’ll need to do so in a way that doesn’t trigger a sudden death trap that will destroy one of the blocks, rendering a level failed. On its own Death Squared is a clever and challenging puzzler, but where it really shines is in its cooperative multiplayer for up to 4 players. This was especially true of the Nintendo Switch version with its detachable controllers and tabletop mode. Well, it’s been close to a year since Death Squared first launched and SMG is bringing things full circle with a release for iOS. Check out this extremely high-budget trailer touting the virtues of Death Squared on iOS. These guys spared no expense!
Content-wise everything from the console version of Death Squared is making its way to the iOS version, including more than 80 levels of story-driven (and fully voiced!) campaign mode as well as 10 additional levels in the Vault Mode which “are almost too hard for human consumption.” One thing that isn’t making its way over, which isn’t that surprising, is the 4-player mode. However, Death Squared on iOS will still retain an element of multiplayer as you can easily play with two players on the same device, since on each side of the screen is a virtual stick that will control one of the blocks. SMG even recommends “snuggling up close to your +1 and playing together” and with the iOS version set to launch on February 14th, aka Valentine’s Day, that sounds like quite the romantic idea. Android folks don’t have to feel left out as a version is planned for that platform too, but it’s currently still in the works. iOS folks, though, find yourself someone you can get intimately close to and try not to destroy each other when Death Squared hits the App Store February 14th.
Annapurna Interactive has become quite the boutique publisher on mobile in recent times. They surprised everyone with Flower [$ 4.99] and have gone on to put out great stuff like Gorogoa [$ 4.99]. Florence is their latest mobile game and it comes from developer Mountains. Florence tells the tale of a young woman’s first love through ups and downs. It plays like an interactive storybook with a series of vignettes. Florence has been inspired by slice of life graphic novels. I’m already on board with that art style.
Florence Yeoh is a young woman who spends a bit too much time on social media and is in quite the rut of a routine. She ends up meeting a cello player named Krish who changes how she sees the world. This game is about their relationship and all aspects of it. The gameplay will vary based on what’s actually happening in the scene be it fighting or flirting. The story even promises to showcase how things change when they grow apart.
Florence comes from the mind of the lead designer of Monument Valley, Ken Wong, who started his own studio called Mountains. It was initially announced late last year for a release in 2018 and we now have the release date. Florence will release on iOS on February 14th. It is even up for pre-order on the App Store right now for $ 2.99. I’m quite excited to check this out when it releases. Check out the offiical website for Florence here.
Caavo, the exciting machine vision-powered universal TV control system, is finally getting a very delayed ship date, after being first promised in June: the first 5,000 units will arrive February 14th, priced at $ 399. And the company has raised another $ 17.5M in venture capital for a total of $ 32.5M with an eye on delivering cheaper new products in the future.
Hey, good morning! In cased you missed it, we got driven down an actual highway while wearing a VR headset, did cartwheels in a next-generation VR device and heard all about T-Mobile launching a TV service. That last one has nothing to do with VR. Y… Engadget RSS Feed